Invasion Containment

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worldaway
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Invasion Containment

Post by worldaway » Fri Jul 13, 2012 11:31 pm

I have been working on this game for a very long time, and I am happy to announce it is almost complete.

The idea is that you are an invincible pigman that has to stop the aliens from invading. once the number of enemies on the screen reaches a certain number, you lose. You can read more about it by pressing "I" in the menu.

Video announcing the release (shows gameplay):
http://www.youtube.com/watch?v=v4xDERku ... ature=plcp

Download the .exe here (windows only):
http://www.mediafire.com/?o0arkgh0zcwv070

Download the source here:
InvasionContainmentBeta.love
(2.03 MiB) Downloaded 329 times
Tell me what you think :)

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dreadkillz
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Re: Invasion Containment

Post by dreadkillz » Sat Jul 14, 2012 1:29 am

I remember seeing this! Congrats on finishing it.

worldaway
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Re: Invasion Containment

Post by worldaway » Sat Jul 14, 2012 6:38 pm

Come on guys, 19 downloads and one comment? I would appreciate some feedback :p
thanks

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juno
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Re: Invasion Containment

Post by juno » Sat Jul 14, 2012 7:58 pm

pretty cool...great way to get rid of some stress!
wat ya mean she's in another castle!?

SPlice
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Re: Invasion Containment

Post by SPlice » Sun Jul 15, 2012 3:33 pm

It seems to be very solid, I could not get it to crash or malfunction, but it feels very basic to me. I suppose that's to be expected from a first game but I would like to see more depth past sitting at the top of the screen spamming the adw keys. I think you should add more features, perhaps power-ups, or some such generic game play enhancing mechanic. I think its a great start, keep working on it!

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Banoticus
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Re: Invasion Containment

Post by Banoticus » Sun Jul 15, 2012 4:20 pm

It is very fun for what it is.
it could use some menu buttons, though.
Also some of the pictures are a bit blurry.
I like the textures and the concept seems very good.

worldaway
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Re: Invasion Containment

Post by worldaway » Mon Jul 16, 2012 5:03 am

SPlice wrote:It seems to be very solid, I could not get it to crash or malfunction, but it feels very basic to me. I suppose that's to be expected from a first game but I would like to see more depth past sitting at the top of the screen spamming the adw keys. I think you should add more features, perhaps power-ups, or some such generic game play enhancing mechanic. I think its a great start, keep working on it!
Thank you, yes there are a few more things i'm planning on adding, like having a delay between button presses, so that you cant win by merely spamming w, a, and d. Powerups sound like a pretty good idea too, thanks for your input.

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qaisjp
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Re: Invasion Containment

Post by qaisjp » Mon Oct 22, 2012 4:38 pm

I must say, it's not much... for a first I can say its OK.
Lua is not an acronym.

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BlackBulletIV
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Re: Invasion Containment

Post by BlackBulletIV » Thu Oct 25, 2012 9:57 am

Beau Hernandez wrote:Came here with 102 degree fever. Was feeling very very sick and tired. Watched those videos, they were great to me though I was not feeling great. Will watch them again when I am alright.
Who let this bot through? :P

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Helvecta
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Re: Invasion Containment

Post by Helvecta » Thu Oct 25, 2012 1:51 pm

Beau Hernandez wrote:Came here with 102 degree fever. Was feeling very very sick and tired. Watched those videos, they were great to me though I was not feeling great. Will watch them again when I am alright.
...What?



On a more related note, I agree with SPlice; there's something missing from the game to hold the player's attention for more than a few minutes. The coding seems rock-solid though!
"Bump." -CMFIend420

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