EARWORMZ (experimentalgameplayproject entry)
Posted: Sat Jul 21, 2012 9:52 pm
Experimental Gameplay Project
July 2012 is Audio Input
This is my entry - EARWORMZ. Made in one day.
This game doesn’t make much sense. Create a sound by whistling, and guide it into my ear to power up the laser inside my head. Use the laser to destroy the EARWORMZ.
Controls:
Whistling (first to create a sound, then steer it using pitch). While you whistle, the sound accelerates in the direction of the speechbubble (direction doesn't change if you stop whistling)
Shhhh or blow (to send the sound into my ear)
Operating instructions for the laser:
You can power up the laser using as few as 1 sounds or as many as 5. More sounds makes a more powerful laser, but it is also more difficult to engage.
After sending a sound into my ear, you get the option to engage the laser. Simply SHHHH (or blow) continually, until the yellow circle hits the green band. With more sounds, the laser takes longer to charge as well as requiring a higher accuracy / more continuous SHHH sound to engage it.
If you fail to engage it, don’t worry, simply send another sound down my ear and try again.
Win/Lose
You cannot win. But you can try for a high score.
link:
http://www.beermex.com/games/earwormz/
I’ll update the page later with more details, credit, source code, and maybe non-windows builds too.
This project reuses the prebuilt sdl audioin and kissfft libraries from Guitar Girl Crayon Cutout Monster Mayhem: http://love2d.org/forums/viewtopic.php?f=5&t=2076
EDIT - Updated, now saves highscores, automatically detects optimal fullscreen/windowed mode, toggle/save fullscreen (hit 'f').
EDIT 22Jul12 - Cosmetic update, fixes formatting of HighScore: text, and better visual indicator for noise-versus-pitch capture on the speech bubble graphic, as well as interpolated rotation (less visually glitchy). Clarified instructions above about whistling to change direction of the speech bubble.
EDIT 29Jul12 - Repacked .zip to include a top-level earwormz directory, and incorporated license notes for the game and the libraries used.
July 2012 is Audio Input
This is my entry - EARWORMZ. Made in one day.
This game doesn’t make much sense. Create a sound by whistling, and guide it into my ear to power up the laser inside my head. Use the laser to destroy the EARWORMZ.
Controls:
Whistling (first to create a sound, then steer it using pitch). While you whistle, the sound accelerates in the direction of the speechbubble (direction doesn't change if you stop whistling)
Shhhh or blow (to send the sound into my ear)
Operating instructions for the laser:
You can power up the laser using as few as 1 sounds or as many as 5. More sounds makes a more powerful laser, but it is also more difficult to engage.
After sending a sound into my ear, you get the option to engage the laser. Simply SHHHH (or blow) continually, until the yellow circle hits the green band. With more sounds, the laser takes longer to charge as well as requiring a higher accuracy / more continuous SHHH sound to engage it.
If you fail to engage it, don’t worry, simply send another sound down my ear and try again.
Win/Lose
You cannot win. But you can try for a high score.
link:
http://www.beermex.com/games/earwormz/
I’ll update the page later with more details, credit, source code, and maybe non-windows builds too.
This project reuses the prebuilt sdl audioin and kissfft libraries from Guitar Girl Crayon Cutout Monster Mayhem: http://love2d.org/forums/viewtopic.php?f=5&t=2076
EDIT - Updated, now saves highscores, automatically detects optimal fullscreen/windowed mode, toggle/save fullscreen (hit 'f').
EDIT 22Jul12 - Cosmetic update, fixes formatting of HighScore: text, and better visual indicator for noise-versus-pitch capture on the speech bubble graphic, as well as interpolated rotation (less visually glitchy). Clarified instructions above about whistling to change direction of the speech bubble.
EDIT 29Jul12 - Repacked .zip to include a top-level earwormz directory, and incorporated license notes for the game and the libraries used.