Mini Tower Defense

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xerysherry
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Mini Tower Defense

Post by xerysherry » Thu Aug 23, 2012 3:34 pm

This is Tower Defense in 128*128 pixels!
Image
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mini tower defense
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Boolsheet
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Re: Mini Tower Defense

Post by Boolsheet » Thu Aug 23, 2012 4:40 pm

Haha, very cute. Almost too small, though. ;)
Shallow indentations.

swal
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Re: Mini Tower Defense

Post by swal » Thu Aug 23, 2012 5:14 pm

Nice one, but I have to agree with Boolsheet, it is a bit too small.

Also nice to know that I am not the only one working on a TD game with this Lövely engine. Anyway, without hijacking your thread for my TD game, here are some suggestions I came up with for your TD:

- Increase the size of the game (or at least provide an option) by 2x
- upgrades:
----- are too cheap
----- are too strong
----- need maximum cap
, or enemies don't receive enough health boost by each passing wave

Edit: tested upgrade levels a bit: a level 5 tower (that I could build with the starting money) lasted until wave 39 (lost 1 life), level 6 tower could kill everything until wave 200 or so. Yeah... definitely needs some tuning :D.
Keep up the nice work!
Last edited by swal on Thu Aug 23, 2012 6:15 pm, edited 3 times in total.

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josefnpat
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Re: Mini Tower Defense

Post by josefnpat » Thu Aug 23, 2012 5:28 pm

For something so simple, this little game is actually amazingly done.

Looking at the source code, not only do you have your own framework handling the hard stuff ("The Girl") but you are implementing some rather hefty algorithms (astar and dijkstra). This is very advanced stuff, and ought to be held up as a good example to the other members on this forum.

If you really want to get this game moving, I have a few suggestions:
  1. Scale the game up so we can see what the hell is going on. At least 6 times bigger!
  2. Get some graphics in there. Do some basic pixel art and get some color in there.
  3. Write a little back story. e.g. Angry Birds: A game about birds that are angry at pigs for stuff.
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Lafolie
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Re: Mini Tower Defense

Post by Lafolie » Thu Aug 23, 2012 5:49 pm

I like it. I agree that it could be scaled up. You can keep it "mini" at 2x this size and make it four times easier to click on the tiles, and the title might fit in the window haha.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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Petunien
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Re: Mini Tower Defense

Post by Petunien » Thu Aug 23, 2012 5:53 pm

Nice!
If it were for a little screen mobile phone it would be more optimal. :)
"Docendo discimus" - Lucius Annaeus Seneca

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Lafolie
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Re: Mini Tower Defense

Post by Lafolie » Thu Aug 23, 2012 6:32 pm

I left it running for a bit:

Image
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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dreadkillz
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Re: Mini Tower Defense

Post by dreadkillz » Thu Aug 23, 2012 10:03 pm

You are a mysterious soul. Your previous posts on here contains some advance pieces of code. Yet again, this simple TD contains an entire framework in its backbone.

xerysherry
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Re: Mini Tower Defense

Post by xerysherry » Fri Aug 24, 2012 7:17 am

Thank you for your tips. This is very very simple demo.
I think i can do it better.

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Roland_Yonaba
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Re: Mini Tower Defense

Post by Roland_Yonaba » Fri Aug 24, 2012 7:54 am

xerysherry wrote:Thank you for your tips. This is very very simple demo.
I think i can do it better.
Indeed, a mysterious soul.
How far can this go ? Let's wait and see.

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