Platformer test

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bartoleo
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Platformer test

Post by bartoleo »

just a project about platformers...
prototyping for a fantasy hack & slash game
screenshot
screenshot
platform.png (87.55 KiB) Viewed 5459 times
actual code (updated 02 oct 2012):
platform.love
love
(892.72 KiB) Downloaded 441 times
Last edited by bartoleo on Tue Oct 02, 2012 9:54 am, edited 3 times in total.
Bartoleo
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bartoleo
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Re: Platformer test

Post by bartoleo »

added some gfx...
doors...
levels...
coding refactory
still prototyping
Bartoleo
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Roland_Yonaba
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Re: Platformer test

Post by Roland_Yonaba »

Well, several issues in this.
But, the most important thing, you should seriously consider reducing the moving speed.
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bartoleo
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Re: Platformer test

Post by bartoleo »

added sensors, gradients, crates in the 2nd room
code refactoring
fixed 'speed' ...
1 problem... on my win7 there are pauses ...
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qaisjp
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Re: Platformer test

Post by qaisjp »

Holding UP and RIGHT when on the platform underneath the ladder.
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Lua is not an acronym.
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bartoleo
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Re: Platformer test

Post by bartoleo »

it happens to me on Win7...
but not on Ubuntu...
I think it's something related to box2d...
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qaisjp
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Re: Platformer test

Post by qaisjp »

Somehow I managed to post it twice O_o, sorry about that...
Lua is not an acronym.
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bartoleo
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Re: Platformer test

Post by bartoleo »

added earthquake effect and 2 npc in the 2nd room (with basic AI based on Line of View)
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qaisjp
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Re: Platformer test

Post by qaisjp »

bartoleo wrote:added earthquake effect and 2 npc in the 2nd room (with basic AI based on Line of View)
cool
Lua is not an acronym.
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bartoleo
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Re: Platformer test

Post by bartoleo »

i'm working on a svg loader ...
so I'll use svg editor for maps (vectorial for physical layer and images for rear and front layers)...
now i'm trying this editor online
http://svg-edit.googlecode.com/svn/trun ... ditor.html
Bartoleo
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