just a project about platformers...
prototyping for a fantasy hack & slash game
actual code (updated 02 oct 2012):
Platformer test
Platformer test
Last edited by bartoleo on Tue Oct 02, 2012 9:54 am, edited 3 times in total.
Bartoleo
Re: Platformer test
added some gfx...
doors...
levels...
coding refactory
still prototyping
doors...
levels...
coding refactory
still prototyping
Bartoleo
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Re: Platformer test
Well, several issues in this.
But, the most important thing, you should seriously consider reducing the moving speed.
But, the most important thing, you should seriously consider reducing the moving speed.
Re: Platformer test
added sensors, gradients, crates in the 2nd room
code refactoring
fixed 'speed' ...
1 problem... on my win7 there are pauses ...
code refactoring
fixed 'speed' ...
1 problem... on my win7 there are pauses ...
Bartoleo
Re: Platformer test
Holding UP and RIGHT when on the platform underneath the ladder.
Lua is not an acronym.
Re: Platformer test
it happens to me on Win7...
but not on Ubuntu...
I think it's something related to box2d...
but not on Ubuntu...
I think it's something related to box2d...
Bartoleo
Re: Platformer test
Somehow I managed to post it twice O_o, sorry about that...
Lua is not an acronym.
Re: Platformer test
added earthquake effect and 2 npc in the 2nd room (with basic AI based on Line of View)
Bartoleo
Re: Platformer test
coolbartoleo wrote:added earthquake effect and 2 npc in the 2nd room (with basic AI based on Line of View)
Lua is not an acronym.
Re: Platformer test
i'm working on a svg loader ...
so I'll use svg editor for maps (vectorial for physical layer and images for rear and front layers)...
now i'm trying this editor online
http://svg-edit.googlecode.com/svn/trun ... ditor.html
so I'll use svg editor for maps (vectorial for physical layer and images for rear and front layers)...
now i'm trying this editor online
http://svg-edit.googlecode.com/svn/trun ... ditor.html
Bartoleo
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