LudumDare24 LoveGames + WebPlayer Tips

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coffee
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Thu Aug 30, 2012 8:33 am

leafo wrote:Hello, I made a game in love.

Image

You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321

Would love feedback, thanks!
It's actually a more MoonScript than Love/Lua thing ehehe (I downloaded first time the git source instead of love file and since I couldn't run directly with LOVE I had to download .love). It looks very,very,very good. And solid in several aspects. I only played till 2nd area but I look forward to play it again with more time later. Congratulations Leafo you always do nice things.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Hypercube » Fri Aug 31, 2012 1:19 am

I also made my game in love: http://www.ludumdare.com/compo/ludum-da ... w&uid=7674
rbf.jpg
rbf.jpg (17.51 KiB) Viewed 1760 times
I planned to port it to WebPlayer, but it uses LuaSocket for its asynchronous multiplayer, and I understand that it isn't supported.

EDIT: Added screenshot

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Roland_Yonaba
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Roland_Yonaba » Fri Aug 31, 2012 8:40 am

leafo wrote:Hello, I made a game in love.
You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321
Would love feedback, thanks!
Okay. I tried it.
Leafo, you did (again) a very good job. Definitely in my LD24's top two.

Now, time for suggestions. But I'd like to mention that I didn't played it till the end, though.

There's no support for saving/resuming.
It would've like to have the possibility to skip the introductory text. I meant skip it completely, instead on pumping "x" on the keyboard.
Actually, I liked the fact you used Arrows for the player moves. WASD-moves frustates me sometimes...

Now, about the game play...I dunno if you did it on purpose, to increase the fun of the game, but I'm going to say it... Why not a minimap ?
Also, something about the lever you trigger to open trap doors. Sometimes those trap-doors are in a different room from where the lever is. And while triggering the lever, trying to run away from the slimes (lol), you may miss the very location of the trap-door, and then start strolling, looking for...Well, I'm exaggerating somehow, but that's my two cents: Why not, when triggering the lever, you draw a cut-scene where the camera slides to the very location of the trap-door, then comes back to the player's position ? That cut-scene should be able to be skipped tapping a key, when the player doesn't want to see it.
And, a pause screen, too.

Well, I'm not bashing you -not at all - you did a very clean work in a little time.
And I like how you use those tiny graphics (img folder is around 50 kb...wow).

coffee
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Fri Aug 31, 2012 8:58 am

Roland_Yonaba wrote: It would've like to have the possibility to skip the introductory text. I meant skip it completely, instead on pumping "x" on the keyboard.
Actually, I liked the fact you used Arrows for the player moves. WASD-moves frustates me sometimes...
I had same thought than you then I remembered that leafo should have among his huge engine/libraries all setup up. So I instantly pressed "esc" without hesitation and so text gone! But perhaps would be good have printed a "ESC to skip text".
It's really a bit annoying that coders keep using WASD as default control keys when arrow keys is more intuitive/universal for simple 1 player games.

BTW Leafo found a small bug. Keep press UP+Left against a wall. Nothing happens. Now do Up+Right again against a wall. It tremble and shakes a bit. I would say that your camera or map drawing is having some math problem rounding.

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Nixola
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Nixola » Fri Aug 31, 2012 9:29 am

I found a bug too, when I try to attack nothing happens except some short noise
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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Roland_Yonaba
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Roland_Yonaba » Tue Sep 18, 2012 9:26 am

Bump on the topic!
Results are OUT!
Hurrrrahhh!

Well, i suggest opening a new thread, where all those to took part in the event make a post of his entry, a download link, and its ranking.
Actually something like this, but for Löve-made games ?
What do you think of it ?

coffee
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Tue Sep 18, 2012 9:41 am

Roland_Yonaba wrote:Bump on the topic!
Results are OUT!
Hurrrrahhh!

Well, i suggest opening a new thread, where all those to took part in the event make a post of his entry, a download link, and its ranking.
Actually something like this, but for Löve-made games ?
What do you think of it ?
I did a quick look in top winners. Don't seem any LOVE game won anything in Top 3 categories for the names but I saw that some won the 100% coolness (puzzlemoon and josefnpat for example).

COMPO: http://www.ludumdare.com/compo/ludum-da ... at=Overall

#7 HumanTECH - minism! http://www.ludumdare.com/compo/ludum-da ... w&uid=7032
#43 Wormelution - cappelnord http://www.ludumdare.com/compo/ludum-da ... w&uid=7575

JAM: http://www.ludumdare.com/compo/ludum-da ... erall(Jam)

#8 raptor disaster - mes http://www.ludumdare.com/compo/ludum-da ... w&uid=4975
#33 ExoSlime - leafo http://www.ludumdare.com/compo/ludum-da ... w&uid=4321

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Roland_Yonaba
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Roland_Yonaba » Tue Sep 18, 2012 9:57 am

Do not forget the excellent ExoSlime who made 33rd in the Jam overall top 50).

EDIT: Sorry, you already mentionned it.
Looking forward heads up from headchant's Evolwar and Josefnpat The singularity's here!

minism
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by minism » Fri Sep 21, 2012 11:18 pm

leafo wrote:Hello, I made a game in love.

Image

You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321

Would love feedback, thanks!
It feels really clean and looks great, this is one of the better polished love games i've seen. Really nice job!

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