Adventure Time Game Jam game

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TylertheDesigner
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Adventure Time Game Jam game

Post by TylertheDesigner » Mon Sep 17, 2012 10:53 pm

Hey guys, I made a game for the Adventure Time Game Jam this weekend, you can find it here- http://www.adventuretimegamejam.com/submissions/85
To make this game, I created a bit of a "mini-game engine" to create new mini-games with a small table of information. Feel free to unzip and take a look at how it operates. It's not the cleanest code (and not commented due to jam time), but I might create a new framework out if later.

Enjoy!

coffee
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Re: Adventure Time Game Jam game

Post by coffee » Tue Sep 18, 2012 7:59 am

TylertheDesigner wrote:Hey guys, I made a game for the Adventure Time Game Jam this weekend, you can find it here- http://www.adventuretimegamejam.com/submissions/85
To make this game, I created a bit of a "mini-game engine" to create new mini-games with a small table of information. Feel free to unzip and take a look at how it operates. It's not the cleanest code (and not commented due to jam time), but I might create a new framework out if later.

Enjoy!
You only have there an assembled exe which is nasty for Linux or OSX users like me. I had to go to XP only for made a love from .exe. I didn't posted it here because I don't know if you mind.

About the game all seems graphically cool but is really a weird game. I don't even know if I'm playing it right. Levels change so quickly and I don't understand if I died or succeed. Things just keep changing on and on...

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Roland_Yonaba
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Re: Adventure Time Game Jam game

Post by Roland_Yonaba » Tue Sep 18, 2012 8:52 am

Arts are damn cool. Nothing to say about that.
Love the retro-style, too.
But I don't understand the gameplay...I'm just typing my arrows, until I get the screen "Lose"... :x
Any chance to have a *.love file, so that everybody can see the sources ?
And well, I don't like the resolution. Just start with the usual 800x600, and maybe add some scaling or a fullscreen option for thosewho need it...

jonyzz
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Re: Adventure Time Game Jam game

Post by jonyzz » Tue Sep 18, 2012 11:16 am

Quite addictive game ^^. Nice graphics.

LOVE extract command for Linux users:

Code: Select all

tail -c +2990080 AdventureTime.exe > AdventureTime.love

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Roland_Yonaba
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Re: Adventure Time Game Jam game

Post by Roland_Yonaba » Tue Sep 18, 2012 11:52 am

jonyzz wrote: LOVE extract command for Linux users:

Code: Select all

tail -c +2990080 AdventureTime.exe > AdventureTime.love
What's the tail's -c option for, linuxers ?

Pretty sure the same result can be achieved on Windows with PowerShell's Get-Content command. Dunno how though.

Code: Select all

PS Path_to_exe (???)| set-content Path_to_love
Any idea ?

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Nixola
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Re: Adventure Time Game Jam game

Post by Nixola » Tue Sep 18, 2012 12:28 pm

I use 7zip on Windows and I can obtain the content of the .love (but not the .love itself) by trying to extract the bundled .exe
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

jonyzz
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Re: Adventure Time Game Jam game

Post by jonyzz » Tue Sep 18, 2012 12:48 pm

Roland_Yonaba wrote:What's the tail's -c option for, linuxers ?
-c N ... output the last N bytes
-c +N ... output bytes starting with the Nth (I used N = size of LOVE exe file)

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Lafolie
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Re: Adventure Time Game Jam game

Post by Lafolie » Tue Sep 18, 2012 1:53 pm

Though it is annoying to have to do this manually this works on OS X too for those wondering.

Well, it lasted about 10 seconds into the gameplay :(

http://cl.ly/image/122y1j0g0e3g

What I did see though was fun. I'll give it another go but if it crashes I'll wait for a fix :3

Beemo <3

EDIT: Tried a few 'gauntlets'. The controls seem kind of unresponsive. I'm not sure if it's a framerate issue or not, but it definitely seemed difficult to control. Other than that, I like the WarioWare style gameplay. It would be nice to see the intro descriptions for more than a millisecond!

EDIT2: You can also rename the exe to .love and it runs.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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Roland_Yonaba
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Re: Adventure Time Game Jam game

Post by Roland_Yonaba » Thu Sep 20, 2012 12:42 pm

jonyzz wrote:
Roland_Yonaba wrote:What's the tail's -c option for, linuxers ?
-c N ... output the last N bytes
-c +N ... output bytes starting with the Nth (I used N = size of LOVE exe file)
Okay thanks. So, the same result can be achieved through lua. I'm using lua's native IO facilities, so don't try to run it with Love, install lua instead.

Code: Select all

-- Different x86 love.exe's sizes

local love080 = 2990080
local love072 = 2544128 --2547712
local love071 = 2548736
local love070 = 2554880
local love062 = 2571264
local love050 = 1531904

local exe_name = 'any_game.exe'
local file = io.open(exe_name,'rb')
print('seeking to position',file:seek("set",love080)) -- if packaged with Love080
local love_data = file:read('*a')
file:close()

local love_name = exe_name:gsub('(%.exe)$','.love')
local love_file = io.open(love_name,'wb')
love_file:write(love_data)
love_file:close()
print(('File %s written!'):format(love_name))


coffee
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Re: Adventure Time Game Jam game

Post by coffee » Thu Sep 20, 2012 12:57 pm

Nixola wrote:I use 7zip on Windows and I can obtain the content of the .love (but not the .love itself) by trying to extract the bundled .exe
I do exactly the same when people forget to post a source!

@Lafolie You know I'm in OSX too right? I hadn't errors but I actually felt I had no control playing it... Game starts and ends too fast. Was/is weird.

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