Start of a Sonic-the-Hedgehog STYLED game

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Uhfgood
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Start of a Sonic-the-Hedgehog STYLED game

Post by Uhfgood » Tue Oct 16, 2012 5:06 pm

I capped styled in the title because I'm not making a fan game or clone. I am however trying to slopes and what not, and have got slope collision working I just decided to post a video of my progress -- note that the little error of sticking all the way to the ground has actually been fixed, but since it's such a small change I figured I didn't need a new video for it since it still looks like this.

No real graphics to speak of right now, just the collision tiles, using tiled and ATL.


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Nixola
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Re: Start of a Sonic-the-Hedgehog STYLED game

Post by Nixola » Tue Oct 16, 2012 5:17 pm

I think it's too fast, but it's nice besides that
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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T-Bone
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Re: Start of a Sonic-the-Hedgehog STYLED game

Post by T-Bone » Thu Oct 18, 2012 1:47 pm

Looks pretty fluid!

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qaisjp
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Re: Start of a Sonic-the-Hedgehog STYLED game

Post by qaisjp » Fri Oct 19, 2012 3:46 pm

Fluid but fast, good work. Is this custom physics?
Lua is not an acronym.

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Uhfgood
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Re: Start of a Sonic-the-Hedgehog STYLED game

Post by Uhfgood » Sat Dec 01, 2012 4:23 pm

Yep custom. Although now I've gotten new code, that fixes some problems I had before...

A little update:


If you notice the tiles are now 16x16 instead of 8x8 -- less tiles to process, but it works because I'm using heightmaps instead of what I was using in the original video, so now i can virtually do any angle.

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