[Platformer] GiLL Pre-Alpha Demo

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holothurian
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by holothurian » Sat Dec 29, 2012 7:22 pm

Well the environmental lights could be stronger than the player's light - so he feels like they are helpful - or you could add a background texture they affect, etc.

At the moment I am banging my head against canvases but later on I shall definitely correct some of those signs for you!

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srcn
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by srcn » Sat Dec 29, 2012 9:19 pm

Pretty nice game, really liked it. Keep up the good work. :ultraglee:
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Darky
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Darky » Sat Jan 05, 2013 11:06 am

the feeling is really awesome.
keep up the good work !
http://darky-ben.fr/Xut my webcomic (french)

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Darky
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Darky » Sat Jan 05, 2013 11:06 am

EDIT : sorry, double post.
Last edited by Darky on Sun Jan 13, 2013 1:48 pm, edited 1 time in total.
http://darky-ben.fr/Xut my webcomic (french)

wssmith04
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by wssmith04 » Sat Jan 12, 2013 12:53 pm

Agreed: nice work... keep at it!!! :awesome:
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kesac
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by kesac » Sun Jan 13, 2013 6:28 am

What you have so far is great! Managed to beat your demo, but it took me a long time to discover the fall-off-platform-then-jump maneuver for the first level... Thank you for sharing.
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Izzo
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Izzo » Sun Jan 13, 2013 10:21 am

Awesome game!
It crashed on me twice, but I kept playing and I beat it, this should tell you how addictive it is :D

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Larsii30
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Larsii30 » Sun Jan 13, 2013 1:09 pm

thanks for all your kind words guys :)
Izzo wrote:Awesome game!
It crashed on me twice,...
Could you explain the "crash" a bit more ? :)

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Izzo
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Izzo » Sun Jan 13, 2013 2:43 pm

Larsii30 wrote:thanks for all your kind words guys :)
Izzo wrote:Awesome game!
It crashed on me twice,...
Could you explain the "crash" a bit more ? :)
Sure! Both times it happened when I interacted with an object.
The first time I bumped into the trampoline from the side rather than from the top - it froze and then windows shut it down (so it was technically a hang). The second time the same happened when I ran into a spinning wheel.

I know that sometimes LOVE had issues with audio in the past, but my sound card is burned so I have no clue what was going on with the sound at that point :/

Could be the collision itself, or since both objects create particle effects the problem might stem from that.

I spent some time and trying to reproduce it and eventually got this:
Image
It froze for a while (notice the not responding), but this time I waited 1 minute or so and eventually got better and resumed as if nothing had happened. Hope this helps.

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Darky
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Re: [Platformer] GiLL Pre-Alpha Demo

Post by Darky » Sun Feb 10, 2013 8:47 pm

I tweaked your code to be playable with a xbox controller and.. It becomes a fantastic platformer !
Any chance we could try more levels ?
http://darky-ben.fr/Xut my webcomic (french)

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