Spacing out

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What element would you like Space to focus on?

Story-telling
11
12%
Exploration
22
23%
Action (ship vs ship)
14
15%
Strategy (small scale)
15
16%
Diplomacy
8
9%
Conquest
8
9%
Trade
16
17%
 
Total votes: 94

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Robin
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Spacing out

Post by Robin » Tue Jan 26, 2010 7:27 pm

Despite having no spare time left, I decided to go and make a vector graphics space game.

Last time I tried that was... interesting (and it is easily the most popular project I ever started), but I failed to get it even to 1.0, so this time I'm going to do it differently.

I'll put up polls for you guys, and ask for feedback, instead of coding, coding, coding, without looking back.

See all my (new) polls on polldaddy.
Last edited by Robin on Thu Feb 18, 2010 8:32 pm, edited 4 times in total.
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kikito
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Re: Spacing out

Post by kikito » Wed Jan 27, 2010 12:06 am

Hi!

What kind of space game are we talking about?

If we are talking about a strategy game (with lots of units) then I'd at least require some interface (something that shows unit status and then some buttons for special actions, and menus if there are lots of actions. Probably a map, too - bonus points if it reacts to the mouse)

If we are talking about a 2d shooter, then some texts displaying the basic things (score, lifes/energy left, current weapon, that sort of thing) would be enough. No need to do buttons.

For a 3d shooter, again, no buttons. A 3d radar would be nice, and you will probably need more info than in 2D (hull/shield status, ammo), so you will probably not be able to get away with a text-only UI - some basic graphics might be needed.
When I write def I mean function.

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Robin
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Re: Spacing out

Post by Robin » Wed Jan 27, 2010 6:52 am

Thanks for the feedback, kikito (and all the people who voted).

As it stands now, it will probably be a 2D shooter, but it might get some strategy portions (the ability to control a small fleet).

The voting seems to indicate most people want to see everything they need, but don't want their screen to be full with buttons. So the game will be controlled by keyboard rather than by mouse.
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Robin
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Re: Spacing out

Post by Robin » Fri Jan 29, 2010 11:45 am

The community has spoken: the UI will be Compact/Minimal.

Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
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rhezalouis
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[RLC]a comment

Post by rhezalouis » Sat Jan 30, 2010 5:48 am

hi, robin! it's been a while, eh? :)
Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
yay! i support more creations of LÖVE bitmap font. [i think self-made fonts provides more good spirits in the public domain and LÖVE image font is just too simple and lövely to resist. :ultrahappy:]
Aargh, I am wasting my posts! My citizenshiiiip... :o

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TechnoCat
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Re: Spacing out

Post by TechnoCat » Sat Jan 30, 2010 4:00 pm

Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
My laptop fails to display bitmap fonts because of the 2^n feature it doesn't have.

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kikito
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Re: Spacing out

Post by kikito » Sat Jan 30, 2010 6:16 pm

I vote for a power-of-two-sized bitmap font based on a power-of-two-sized image, in consideration with our friend technocat.
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Robin
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Re: Spacing out

Post by Robin » Sat Jan 30, 2010 6:53 pm

TechnoCat wrote:
Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
My laptop fails to display bitmap fonts because of the 2^n feature it doesn't have.
I have the same problem. But I guess kikito's solution would solve that. ;)

The pro-bitmap camp has gained a lot of votes today, although the vector lovers still have a small advantage. I think I will do this: I already found a good vector font, and now I'll make a bitmap font, then show them both to let you decide which you guys like better. :nyu:
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Robin
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Re: Spacing out

Post by Robin » Thu Feb 04, 2010 3:18 pm

The people seem to be in favour of vector based fonts. Which is good, because am I as well. ;)

I did make a few attempts at ImageFonts, the horrible failures you can see below:
Image
Image
Image
Image

So I choose the vector font GemFont One instead. If you have a better suggestion, please comment.


p.s. I have more posts than rude now :rofl:
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TechnoCat
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Re: Spacing out

Post by TechnoCat » Thu Feb 04, 2010 8:07 pm

I voted LefokoDFef

Am I right to assume this is gibberish?

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