Spacing out

Show off your games, demos and other (playable) creations.

What element would you like Space to focus on?

Story-telling
11
12%
Exploration
22
23%
Action (ship vs ship)
14
15%
Strategy (small scale)
15
16%
Diplomacy
8
9%
Conquest
8
9%
Trade
16
17%
 
Total votes: 94

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Spacing out

Post by bartbes » Sat Feb 06, 2010 10:31 am

Same.
I would like to add it looks a lot like SpaceFlight2D... suspicious..

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Spacing out

Post by Robin » Sat Feb 06, 2010 10:45 am

Avalon wrote:I lost my ship :(.

Got it up to 1,000 KM/s though!
Yeah, it happens. :P

Obviously, the ship will be tracked by the camera in the final version.
http://dl.dropbox.com/u/2000007/ideas2.gif
bartbes wrote:I would like to add it looks a lot like SpaceFlight2D... suspicious..
It will be better than SF2D, promise. :monocle:
Help us help you: attach a .love.

User avatar
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

Re: Spacing out

Post by appleide » Sat Feb 06, 2010 12:23 pm

You might want to take a look at http://code.google.com/p/naev/.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Spacing out

Post by Robin » Sat Feb 06, 2010 12:40 pm

appleide wrote:You might want to take a look at http://code.google.com/p/naev/.
Thanks for the link, looks interesting.
Help us help you: attach a .love.

User avatar
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

Re: Spacing out

Post by appleide » Sat Feb 06, 2010 4:47 pm

They've got good art, good music and good programming... But one thing they lack at the moment is a finished story line and campaigns. There's some missions but you could finish the game in 2 days. =) It's open-source so you can also fork it if you want. The missions are written in lua, too.

User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: Spacing out

Post by TechnoCat » Sat Feb 06, 2010 4:58 pm

Tab changes your ship.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Spacing out

Post by Robin » Sat Feb 06, 2010 4:59 pm

appleide wrote:They've got good art, good music and good programming...
Reminds me, I should think about what music to use...
appleide wrote:It's open-source so you can also fork it if you want. The missions are written in lua, too.
I'll keep that in mind.
TechnoCat wrote:Tab changes your ship.
Not in the final version it won't. ;)
Help us help you: attach a .love.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Spacing out

Post by Robin » Wed Feb 10, 2010 7:30 pm

OK, exploration and strategy seem to be the big winners.

See http://poll.fm/1lgsr for the next poll.
Help us help you: attach a .love.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Spacing out

Post by Robin » Fri Feb 19, 2010 7:47 pm

All right, I've got something to show. :vamp:

I won't explain anything about it now, because I want to see if everything is intuitive enough. So if you think none of the controls/ui/game elements make sense, please tell me.

Also, please vote on my polls. ;)
Attachments
space.0.0.1.love
Spacy
(21.33 KiB) Downloaded 80 times
Help us help you: attach a .love.

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Spacing out

Post by bartbes » Fri Feb 19, 2010 9:01 pm

Cool!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests