Spacing out

Show off your games, demos and other (playable) creations.

What element would you like Space to focus on?

Story-telling
11
12%
Exploration
22
23%
Action (ship vs ship)
14
15%
Strategy (small scale)
15
16%
Diplomacy
8
9%
Conquest
8
9%
Trade
16
17%
 
Total votes: 94

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TechnoCat
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Re: Spacing out

Post by TechnoCat » Fri Feb 19, 2010 9:58 pm

You should probably write "zoom" in the lower right. I didn't figure out how to use that for a while.

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Robin
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Re: Spacing out

Post by Robin » Fri Feb 19, 2010 10:05 pm

TechnoCat wrote:You should probably write "zoom" in the lower right. I didn't figure out how to use that for a while.
Consider it done. ;)
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Robin
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Re: Spacing out

Post by Robin » Sat Feb 20, 2010 4:23 pm

Hurray

0.0.2 is here.

I'm not going to list the many changes, I'll just say this:
  • Gravity's a lot stronger now. If you find yourself unable to launch your ship from a planet, you might find the keys Tab and/or Left Shift useful.
  • I included a little AI. One ship flies to a certain point on the map, and once it reached that it flies to another. Another ship is following it.
  • Please vote on my polls
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CyaNox
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Re: Spacing out

Post by CyaNox » Sat Feb 20, 2010 5:52 pm

heh ... that was fun ... both AI ships went more or less directly to the black hole :P

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kalle2990
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Re: Spacing out

Post by kalle2990 » Sat Feb 20, 2010 5:53 pm

I like it :)
I think the zooming should be a little bit straight forward, having arrows like this <------> along the longest side of the zoom-triangle. The black hole is good too, even tho it sometimes makes me go quick around it and then back again. A black hole isn't supposed to let anything get away, right?

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bartbes
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Re: Spacing out

Post by bartbes » Sat Feb 20, 2010 5:59 pm

You can, the principle can actually be used to accelerate (normally done using planets, if done at all), the point of no return AKA event horizon is the circle of light at the center.

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Robin
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Re: Spacing out

Post by Robin » Sat Feb 20, 2010 6:15 pm

CyaNox wrote:heh ... that was fun ... both AI ships went more or less directly to the black hole :P
Yes, that is right. :P I programmed that to be the second point they fly to.
kalle2990 wrote:I like it :)
I think the zooming should be a little bit straight forward, having arrows like this <------> along the longest side of the zoom-triangle.
I'll try that, thanks. At this point, the UI is very experimental and subject to change.
bartbes wrote:You can, the principle can actually be used to accelerate (normally done using planets, if done at all), the point of no return AKA event horizon is the circle of light at the center.
Exactly. 8-)
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kalle2990
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Re: Spacing out

Post by kalle2990 » Sat Feb 20, 2010 6:18 pm

bartbes wrote:the point of no return AKA event horizon
lol, our biology teacher told us the point of no return was having an orgasm... :rofl:

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Robin
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Re: Spacing out

Post by Robin » Sat Feb 20, 2010 6:26 pm

kalle2990 wrote:
bartbes wrote:the point of no return AKA event horizon
lol, our biology teacher told us the point of no return was having an orgasm... :rofl:
I guess I need to change the message you get if you crash into the BH then...
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bmelts
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Re: Spacing out

Post by bmelts » Sat Feb 20, 2010 7:28 pm

So, crashing into a black hole is only a little death?

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