Rebound (another pong)

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TechnoCat
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Rebound (another pong)

Post by TechnoCat » Sun Feb 21, 2010 3:29 pm

I've been working on this pong game for a school club.
Enjoy.
Wiki Page
It has AI now, but it is sort of a hidden feature. Press 0 and 9 to turn them on for each paddle. The ball will automatically start a new round if both AI are enabled.
Rebound-Screenshot.jpg
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Last edited by TechnoCat on Tue Jun 29, 2010 1:29 am, edited 22 times in total.

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Robin
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Re: Rebound (another pong)

Post by Robin » Sun Feb 21, 2010 3:31 pm

Wrongly packaged.

Sorry.

EDIT: My fault.

Sorry.
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bartbes
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Re: Rebound (another pong)

Post by bartbes » Sun Feb 21, 2010 8:01 pm

Cool game. (I used up all of my useful comments in IRC)

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TechnoCat
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Re: Rebound (another pong)

Post by TechnoCat » Mon Feb 22, 2010 1:55 am

I got rid of the powerup circles. They are particles now. Also, there are two different powerups.

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Re: Rebound (another pong)

Post by bartbes » Mon Feb 22, 2010 9:39 am

Even better, it is really maturing, there's one thing left: the circle around the ball.

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TechnoCat
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Re: Rebound (another pong)

Post by TechnoCat » Sun Feb 28, 2010 6:19 am

I declare this hit 1.0 and therefore complete as of now.

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Robin
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Re: Rebound (another pong)

Post by Robin » Sun Feb 28, 2010 8:47 am

TechnoCat wrote:I declare this hit 1.0 and therefore complete as of now.
I define this game to be awesome.
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bartbes
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Re: Rebound (another pong)

Post by bartbes » Sun Feb 28, 2010 10:16 am

It would be better if there was no debug circle around the ball...

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Robin
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Re: Rebound (another pong)

Post by Robin » Sun Feb 28, 2010 3:23 pm

bartbes wrote:It would be better if there was no debug circle around the ball...
1) This game is awesome.
2) The debug circle is part of the game.
======================================
c) The debug circle is awesome.
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TechnoCat
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Re: Rebound (another pong)

Post by TechnoCat » Sun Feb 28, 2010 3:49 pm

You can try it without the debug circle if you want, it is hard to tell where it is without it though.

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