lodex: a shmup

Show off your games, demos and other (playable) creations.
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

lodex: a shmup

Post by cag »

so it's not completed yet, but I thought I might release a screenshot before I put out a demo.

here is a part where I'm about to die:
Image
User avatar
hertzcastle
Party member
Posts: 100
Joined: Sun Jan 04, 2009 4:51 pm
Location: brighton, uk

Re: lodex: a shmup

Post by hertzcastle »

looks wicked!
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

Image

will release a rudimentary demo once the sfx come in. maybe some music. :awesome:
User avatar
Luiji
Party member
Posts: 396
Joined: Mon May 17, 2010 6:59 pm

Re: lodex: a shmup

Post by Luiji »

This game looks really cool, but I'd be nice to have a description of how it works.
Good bye.
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

The WIP demo is here.

Hoorah.

The code is somewhat messy but WTFPL, except for bartbes' SoundManager which isn't, but is under MIT. There's a WIP modular library included, but with no instructions, since it's WIP. You kids have fun.

Controls:

Move - left, right, up, down or the first joystick knob on the first plugged in joystick
Shoot - WASD or the second joystick knob

Notes:

It's really WIP. And I want to make a demo right now, haha.
Oh, and you can crack open main.lua and mess around in the love.load for different enemies. I will write a wave generator and gui stuff later. Also gotta find the balance for sound. And you can change the spray_level inside player.lua for moar power.
Last edited by cag on Mon Jun 28, 2010 4:47 am, edited 1 time in total.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: lodex: a shmup

Post by TechnoCat »

Have I gone blind? I can't find it.
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

Fault: my stoned self :awesome:

Oh, and fixing packaging problem. Mybad.

Edit: OK, so I guess subdirectories inside of love files should work?

:(

I'm pretty sure that you can unzip this and do the standard love thing, though. Still, how to fix this? Should I be modifying my source layout? Is there a trivial code change?
Attachments
lodex.love
lodex wip slightly broken
(30.42 KiB) Downloaded 358 times
Last edited by cag on Mon Jun 28, 2010 5:06 am, edited 1 time in total.
User avatar
rikkit
Prole
Posts: 4
Joined: Mon Jun 28, 2010 2:44 am
Location: Leicestershire, UK
Contact:

Re: lodex: a shmup

Post by rikkit »

The WIP demo is here.
Where? D:
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

Yeah, I'm having some trouble with packaging.

I just tested extracting and executing the resulting folder structure - that should work. Unfortunately, on the love file, love can't find compressed subdirectories.

Maybe that's a sort of feature request? :|

@rikkit: apologies, look two posts up, my good man.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: lodex: a shmup

Post by Robin »

Looks interesting. It's a bit CPU-intensive for my machine.

It might work as .love if you change all those require "yale/util" etc. to require "yale.util".
Help us help you: attach a .love.
Post Reply

Who is online

Users browsing this forum: No registered users and 57 guests