Beat Jam - My Epix new rhythm game!

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Kingdaro
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Re: Beat Jam - My Epix new rhythm game!

Post by Kingdaro »

Hey, remember my promise?
love 2010-08-26 19-59-48-64.png
love 2010-08-26 19-59-48-64.png (16.24 KiB) Viewed 5094 times
BAM! Speed mods! (High Scores out for now until I figure out how to write to file...)
love 2010-08-26 20-00-04-60.png
love 2010-08-26 20-00-04-60.png (39.54 KiB) Viewed 5094 times
BAM! Explosion to notify that you actually hit a note! AND IT PWNS!

I also have an Easy difficulty songs for you beginners, and a Hard difficulty song for some people wanting some challenge.
And challenge you will have.

This is what is waiting for you in Beta 2!

Some other stuff I plan to make in the future:
  • Custom Songs
  • A song editor (in the works as we speak!)
  • High scores (Of course :/)
  • Mappable keys
  • Song backgrounds (I could do this right now, but I can't draw, I might need some background drawers. :3)
  • Higher note accuracy (Goes more with the beat)
  • ...More stuff I can't think of off the top of my head.
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Tesselode
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Re: Beat Jam - My Epix new rhythm game!

Post by Tesselode »

You can always use Highscöre. Or SICK. But those might be too complex for your needs.
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Robin
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Re: Beat Jam - My Epix new rhythm game!

Post by Robin »

Tesselode wrote:You can always use Highscöre. Or SICK. But those might be too complex for your needs.
Too complex?
Help us help you: attach a .love.
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Tesselode
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Re: Beat Jam - My Epix new rhythm game!

Post by Tesselode »

Robin wrote:
Tesselode wrote:You can always use Highscöre. Or SICK. But those might be too complex for your needs.
Too complex?
Well, not really, but if there's only going to be one high score per song then it might be a little unnecessary.
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Kingdaro
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Re: Beat Jam - My Epix new rhythm game!

Post by Kingdaro »

Hey guys! It's been a while since my last update, but I'm still alive and working! :)

First of all, linked is a demo of the new song selection screen. I'm kind of doing another re-coding so that's why there's not any gameplay yet. You can use the left and right arrow keys to change the song's selection. The selections are all duplicates of the same song so they aren't selectable yet. As you can see, a banner represents the song in the selection.

I plan to make the engine based on time in seconds rather than BPM, and speed changes will be incorporated in increments instead of different BPMs. (1x, 2x, 3x, etc.)

song selection test.love
Darlex
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Re: Beat Jam - My Epix new rhythm game!

Post by Darlex »

Wow!... This need a Android port...
Hi! I wish you have an amazing day!
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zorg
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Re: Beat Jam - My Epix new rhythm game!

Post by zorg »

Darlex wrote: Mon May 14, 2018 10:51 pm Wow!... This need a Android port...
Given that you're 8 years late to the party, are you volunteering? :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Darlex
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Re: Beat Jam - My Epix new rhythm game!

Post by Darlex »

Yeah! Now i have a pc!
I run the game on love2d 11.1
Error

Syntax error: main.lua:350: invalid escape sequence near '"
'



Traceback

[C]: at 0x7ff9209f2f00
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Hi! I wish you have an amazing day!
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zorg
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Re: Beat Jam - My Epix new rhythm game!

Post by zorg »

Well, you also need to realize that a lot of things have changed since version 0.6.2, which this game was probably written in.
Also, given the version of it, i'd imagine a rhythm game like that needed to jump through quite some hoops to actually work; 11.x gave us a lot of new features useful for audio based games, so if anything, i'd suggest you make a similar game instead of trying to port it, since you'd not exactly have a good time doing it.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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