"Terus" project (tech demo 2)

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mikembley
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Re: "Terus" project teaser

Post by mikembley » Sat Sep 04, 2010 1:52 pm

Tesselode wrote:Now it's looking a lot like that one arcade game which I can't remember the name of.
Could it be Galaga:

http://www.youtube.com/watch?v=NW-ydFFK ... re=related

or even N2O:

http://www.youtube.com/watch?v=dDQXjFnT ... re=related

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Taehl
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Re: "Terus" project teaser

Post by Taehl » Sun Sep 05, 2010 12:34 am

We've never even seen that second one before, but it's the right genre. Here's a new video:


Link to the vid in case Youtube's still being stupid about embedded videos...

Since the last video, we've added collision, shooting, special effects, enemy wave spawners, non-polar object support, and a bunch of little things deep in the engine. It looks more like a game, now. The music in the vid is intended to be to the boss theme song. The menu graphics, like everything else, are very work-in-progress.

Interesting to note: So far, we /aren't/ using the Love's particle system. Rather, the effects (as well as everything else) are all handled by my custom-made "object" system.

I've been working hard on keeping the level format as simple as possible. Here's the level's data for spawning the enemies in the video:

Code: Select all

waves = {
	{	start = 60, type = "enemy1",
		delay = 30, number = 8,
		-- bNotTargets = false,
		properties = {AI={
			{AI.leave},
			[30] = {AI.clockwise},
			[60] = {AI.leave},
			[120] = {AI.counterclockwise},
			[180] = {AI.seek},
			[210] = {AI.straight, AI.shoot_target},
		}},
	},
	{	start = 360, type = "enemy1",
		delay = 30, number = 4,
		properties = {angle=2, AI={{AI.straight}}},
	},
	{	start = 375, type = "enemy1",
		delay = 30, number = 4,
		properties = {angle=-2, AI={{AI.straight}}},
	},
	{	start = 720, type = "enemy1",
		delay = 30, number = 2,
		properties = {radius=12, angle=0, AI={{AI.seek}, [300]={AI.strafeleft, AI.shoot}}},
	},
},
Not bad at all, in my humble opinion.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.

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thelinx
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Re: "Terus" project teaser

Post by thelinx » Sun Sep 05, 2010 10:07 am

Very, very cool.

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Tesselode
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Re: "Terus" project teaser

Post by Tesselode » Sun Sep 05, 2010 2:12 pm

thelinx wrote:Very, very cool.

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Taehl
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Re: "Terus" project teaser

Post by Taehl » Mon Sep 06, 2010 5:15 am

Some concepting...

Image
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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Luiji
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Re: "Terus" project teaser (new vid and pics)

Post by Luiji » Mon Sep 06, 2010 6:43 pm

Looks pretty cool.
Good bye.

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vrld
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Re: "Terus" project teaser (new vid and pics)

Post by vrld » Mon Sep 06, 2010 9:27 pm

That looks promising. Can't wait to play it :)
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VideroBoy
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Re: "Terus" project teaser (new vid and pics)

Post by VideroBoy » Wed Sep 08, 2010 8:52 pm

I think I remember seeing an NES game that looked like this.

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Taehl
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Re: "Terus" project (tech demo)

Post by Taehl » Fri Sep 10, 2010 8:55 am

We've released a tech demo. See the first page for the download link.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.

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knorke
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Re: "Terus" project (tech demo)

Post by knorke » Fri Sep 10, 2010 7:22 pm

nice.
from watching the video, maybe the stars should move faster the farther away they are from the center to give this "flying through stars in 3d" feeling.
ie like the windows screen saver.

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