I'm back again with my second Love game ever! It's not another space shooter, but this time, a physics based puzzle game. How cliche, I know, but I needed an excuse to play with love.physics )
How it works:
You will begin the game with a count-down timer. You can click anywhere on the screen to create a node. Each node will connect to it's nearest neighboring node. These lines that are created are your platforms, your tools to guide your ball. Oh yeah, there's a ball. Isn't there always a ball in these puzzle games? It will fall from the center-top of the screen and you must guide it into the green rectangle of success. The catch? Well, first, it takes some getting used to how the nodes work. The other catch? Your previous nodes remain into the next stage! You can return to a previous stage to reconfigure the nodes, don't worry, once you beat it again the next levels rectangle of success wont move. You will have to return to previous levels, it's okay, that's part of the fun (I hope.)
I can't explain it much better than that. Just go try it!
- Left mouse click: Draw a node.
- 'r': Reset level
- left arrow: return to a previous level (only active after you've hit 'r' or lost the current level.)
- If you draw a node too close to another node Box2d throws an exception. This is a limitation in Box2d's rectangles. They must be over a certain size. I am looking to fix this in the future as using their rectangles isn't the most elegant solution.
- v01 (updated 10/19 for minor bug fixes) - http://www.josephbleau.com/ninwaLovePuzzlev01fix.love
- Fixed finishing rectangle being drawn outside of screen.
- You can no longer press left to visit the previous level at any point, only after having lost.
- You can no longer lose after already having won (the lose timer now stops poperly, and all physics are frozen after winning)