This is my 2nd post. But, I've been hanging around your forums for about a month or two as I learn more about the love2d game engine.
First off, I want to say that I think LÖVE is awesome. I am an experienced Java developer so I tried various Java game engines but was always dissatisfied with scrolling performance and lack of features. But then I found LÖVE, I instantly fell in love with the physics engine, the simplicity (no IDE required, etc) and ease of use. The Box2d physics engine gave me the opportunity to implement a remake of an old game called Snipes (see http://en.wikipedia.org/wiki/Snipes). This might date me, but I have fond memories of playing Snipes in my college computer lab back in 1987.
My 16 yr old son and I played it last night and I had a hard time pulling him off my laptop. He kept wanting to beet my high score. That just goes to show you that a high score system really increases the addictiveness of a game (especially when you are trying to beet dad )
Game's nice. On the second level, I couldn't win, because the number of enemies I had left to kill was "-1", I kid you not. Also, typo in the pause menu.
Yeah, I am no longer using gamejolt.com for hosting my game files. Their system has been acting up lately. I moved over to a google site instead. If you refresh the page out on http://chippedgames.blogspot.com/p/snipes-reloaded.html, it should now show links to the following:
I enhanced my snipe count code to end the level when snipe count is <=0. Not sure if that well fix everything. I have yet to be able to reproduce that problem. Thanks for finding the typo in the pause menu.
This was pretty cool
Very polished feeling. I liked the highscores functionality.
I noticed the bullets don't add the velocity of the player when they are created. This looks a bit strange, especially when firing diagonally. However it does make it possible to do interesting shots around corners etc.
That's good to know about hosting. I'll keep that in mind. I kind of like how the bullets bounce. Its part of the fun of the game. I like to run against a wall at full speed firing away, piling up bullets right in front of me and then get out of the way, just before they hit. Then all heck breaks loose. Box2d physics is awesome.
Thanks for the feedback, everyone. I'm glad people like they game.