A game about growing plants (beta 6 released!)

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Beta 5: What should be worked on now?

Polish the 'Perfect Plant' mode
7
58%
Add an options menu
4
33%
Improve graphics and sound
1
8%
Something else (please explain)
0
No votes
 
Total votes: 12

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Taehl
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Re: A game about growing plants

Post by Taehl » Thu Dec 16, 2010 7:43 am

I've finished five genes. Here's a test of making plant parts change as they age:

Image
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TechnoCat
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Re: A game about growing plants

Post by TechnoCat » Thu Dec 16, 2010 8:45 am

Now get all the trees' leaves to rustle in the wind in waves.

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Taehl
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Re: A game about growing plants

Post by Taehl » Thu Dec 16, 2010 9:35 am

Don't worry, I already have wind in mind. I'm not going to make it until after all game mechanics are firmly in place.
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Re: A game about growing plants

Post by Taehl » Fri Dec 17, 2010 4:19 am

Let's look at two genes. Please tell me what you think of them.

Image
Image

The top two plants have a very high "variance" gene. As such, they're freakish, twisted, irregular, and their branches grew in random spurts. The bottom two have identical genes to the first two, except they have a very low variance, which makes them unnaturally regular, fractal-like, with all equal-sized leaves, and each branch grew evenly, at a steady rate. Of course, normal plants will have a more average variance, causing them to look natural. The plants above would have to be specially bred to bring out those mutations.

The two on the left have a moderately low "bush" gene, causing them to be longer and more like vines or bamboo. The two in the right have a fairly high bush gene, which causes them to be generally smaller but more dense, with more branching. Neither of these pairs had unnaturally strong or weak bush genes, meaning that it would be possible to make them more or less bushy - at minimum bushiness you end up with no branches at all, and maximum bushiness makes for a leafy poofball.
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Re: A game about growing plants

Post by ZenX2 » Fri Dec 17, 2010 6:23 am

You sir...


are epic. :monocle:

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Taehl
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Re: A game about growing plants

Post by Taehl » Fri Dec 17, 2010 11:34 pm

I've finished nine of the genes, including all of the hard-to-make ones. Here's a random forest of fairly "normal" plants (that is, their genes tend towards average, and don't have any extreme mutations):
Image

On the other hand, this set was allowed to have wildly varied genes, capable of going up to extremes:
Image
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Re: A game about growing plants

Post by Robin » Sat Dec 18, 2010 12:08 am

I like the very green one in the second image. Wouldn't it be fit for a normal plant? It looks much better than the ones that are supposed to be normal.
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Taehl
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Re: A game about growing plants

Post by Taehl » Sat Dec 18, 2010 12:30 am

What, exactly, do you like about it? (I mean that literally: Is it better because it's green, or because it has larger leaves, or something about its shape...?)
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Re: A game about growing plants

Post by TechnoCat » Sat Dec 18, 2010 3:18 am

What all traits are available in that forest?

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Taehl
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Re: A game about growing plants

Post by Taehl » Sat Dec 18, 2010 3:43 am

Those last two forests are made of random values for the following nine genes:

Bushiness - The difference between a dense plant (bush) and a sparse plant (vine).
Growth Speed - The difference between quick growing (kudzu) and slow growing (trees).
Leaf Amount - The difference between a leafy plant (bush) and a non leafy plant (cactus).
Leaf Size - The difference between huge leaves (palm tree) and small leaves (dill).
Plant Size - The difference between a massive plant (great redwood) and a tiny plant (thisle).
Variance - The difference between a wild and crazy plant (vines) and a straight and simple plant (bamboo).
Color - A gene troika: The hue, saturation, and lightess of the leaves and stems.

These genes are going to be developed next:

Amount of flowers
Flower hue
Flower lightness
Chance flowers will turn into fruit
Fruit hue


I want to remark on how I've got it so that while different genes produce nicely varied plants...
Image

... That if plants are given the exact same genes, they won't all look /perfectly/ similar, but easily appear to be the same species:
Image

Like in real life, my genes aren't strict blueprints so much as descriptions that are open to interpretation.
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