Invader - Reinvention of Vertical Shoot-em-up Game

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hengying
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Invader - Reinvention of Vertical Shoot-em-up Game

Post by hengying » Thu Apr 14, 2011 1:00 pm

Almost everyone has played some kind of shoot-em-up game, but did you ever think about how the player’s plane could upgrade it’s weapon? This Invader game could tell you the secret.
Weapon towers floating in the Universe, if a power source attached it, it would become to an active weapon, shooting at opponents. If it lost the power source, it will be floating again.

LÖVE 0.7.1 is needed to play this game.
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ivan
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by ivan » Thu Apr 14, 2011 1:08 pm

Cool idea. I see this game more as an arena shooter (where enemies and guns come in from all sides of the screen) rather than a scrolling shmup. There's quite a bit of potential here especially if the gameplay was a bit faster.

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EmmanuelOga
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by EmmanuelOga » Thu Apr 14, 2011 4:43 pm

Fun an addictive :) I think I'd like to be able to shoot myself though. Those walls killing the player are annoying too. I'd rather to be completely stripped down of weapons but allow me to continue (perhaps with a chance of getting a single humble weapon after being strip down). Not sure if you can get killed by the enemies bullets, looks like they can only hurt your weapons.
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schme16
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by schme16 » Fri Apr 15, 2011 8:24 am

I love this idea, it's a little like: http://www.captainforever.com/captainforever.php, so I support this idea 100% :ultraglee:
My Development Diary - http://shanegadsby.info

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kikito
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by kikito » Fri Apr 15, 2011 5:56 pm

I liked it a lot, and it reminded me of tumiki fighters.
When I write def I mean function.

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baby_nux
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by baby_nux » Sun Apr 17, 2011 2:22 am

just curious, how to repair/heal my ship/shape ?

can be fun if there have repair/heal feature.
and those wall is annoying me alot ^^.

overall, nice gameplay, nice idea.

sry for my english

hengying
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by hengying » Sun Apr 17, 2011 10:58 am

baby_nux wrote:just curious, how to repair/heal my ship/shape ?

can be fun if there have repair/heal feature.
and those wall is annoying me alot ^^.

overall, nice gameplay, nice idea.

sry for my english
Player is just the "power source", player have to protect his "power source".
The power source could not be healed, so try to surround the power source with "weapon towers" (what I called the floating weapons).

Try to avoid the "power source" hitting on the "wall bricks". The bricks will limit the weapons
of the player, otherwise it would be very easy to win.

It's not very difficult, just be patient ...
Hope you enjoy it!

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vrld
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by vrld » Sun Apr 17, 2011 12:32 pm

Very nice game. The aiming turrents feel kind of useless when you are not left or right of the enemy though. Maybe making their aiming a bit inaccurate could fix the problem.
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bitlord
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Re: Invader - Reinvention of Vertical Shoot-em-up Game

Post by bitlord » Wed Jun 08, 2011 11:45 pm

this is great. what is the license of the code? I want to expand the game

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