Sound Stealth

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Sound Stealth

Post by Jimanzium » Thu Apr 04, 2013 11:36 am

I've made a prototype for a game I've been thinking about. The idea is that you can't see your enemies, but you can hear them. This means they can also hear you. There is no art as I'm not sure if other people will find the game easy to understand but want to found out if they will.

The circle around your player is the sound you are making, walking will make you quieter, running will make you louder. If this circle goes over an enemy they will hear you. If the sound an enemy is making goes over your character you can hear them, and thus know where they are. In each level you have to get to the goal, the white square.

WASD - Movement
Space - Sprint
Shift - Sneak
R - Retry
/ - Shows the enemies (De-bug purposes)
Sound Stealth Prototype
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Re: Sound Stealth

Post by daviddoran » Thu Apr 04, 2013 12:10 pm

I love the idea and the overlapping circles make sense! Once you add some sound we can really try it out ;)

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Re: Sound Stealth

Post by Rickton » Tue Apr 09, 2013 4:55 am

Neat idea. The sneak circle seems too small...they have to basically bump into you to detect you. If you played slowly and carefully enough, you'd run almost no risk of getting caught (of course, that's only in theory, I'm not patient enough to try and play that methodically!).
Very neat idea, though.
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Re: Sound Stealth

Post by buhb11 » Wed Apr 10, 2013 4:20 pm

I love the idea.Keep working on it!
I found Love very enjoyable and nice!

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Re: Sound Stealth

Post by Germanunkol » Mon Apr 15, 2013 1:22 pm

Very nice, I've never seen something like this... this has quite some potential!
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Re: Sound Stealth

Post by timmeh42 » Mon Apr 15, 2013 2:52 pm

To make it slightly easier (and realistic) you could add a hot/cold type of feature, that with a fading sqaure or something shows what your character can hear, but not in which direction - so if the square gets brighter, you know something is getting closer, which can give you more of a warning.

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