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Posted: Fri Aug 19, 2011 2:56 pm
by middlerun
Here's the first roughly-good-enough-to-show-people version of my current project, Lövecraft, a 2D mining and building sim in the vein of Minecraft and Terraria. I know a couple of other people are doing this so it would be cool to get some feedback, suggestions etc.

Another screenshot (with grappling hook)

Move left: A
Move right: D
Break block: Left mouse
Place block: Right mouse
Select block: Scroll wheel
Fire grappling hook: Middle mouse
Jump / release hook: Space
Shorten hook line: W
Lengthen hook line: S

It can take a while for the game to load because the terrain generation is pretty slow.
There's still some bugs with collision detection, especially when using the grappling hook.
The game lags a bit sometimes as it generates new terrain.
There's no items yet which means no tools, so mining is a bit slow. In the meantime press F3 to enable instant mining.
EDIT: Also it uses framebuffers so it might not work on some people's computers.

GitHub repo:

Re: Lövecraft

Posted: Fri Aug 19, 2011 4:44 pm
by tsturzl
Very good, you have definitely gotten the furthest out of all the other terraria clones I've seen. Maybe add your own twist, get a little fancier with the art, and a better inventory system wouldn't hurt ;p

Re: Lövecraft

Posted: Fri Aug 19, 2011 4:48 pm
by kraftman
Good work! I like the rabbit :)

Re: Lövecraft

Posted: Fri Aug 19, 2011 7:42 pm
by Rad3k
I like the rabbit too, but I find the lack of Cthulhu a bit disappointing ;)

Re: Lövecraft

Posted: Fri Aug 19, 2011 8:56 pm
by Taehl
<.<* That grappling hook looks more like a noose!

But anyway, yeah, I have to agree that Lövecraft has a terribly misleading name, since it has nothing at all to do with H. P. Lovecraft. Now, if you made your game Terraria crossed with the Cthulhu mythos - I'd play the hell out of that! I'd probably even offer to do some graphic work for you.

Re: Lövecraft

Posted: Fri Aug 19, 2011 11:42 pm
by Ghuntar
T_T No Cthulhu Mythos... What a disappointment ! That's sad, your game seems nice except that. Yeah, that's an idea : Dig and unveil horrors that should have stay buried ! o_O ! A little more frightening that common zombie.

You could take a look at that : , well, it's in French and for the Nintendo DS, but it's a minecraft-like in lua. It may be interesting...

Keep hard working !

Re: Lövecraft

Posted: Sat Aug 20, 2011 2:10 am
by middlerun
Thanks guys. Yeah I know the name's kinda misleading, I'll change it eventually. A better inventory system is high on the to-do list too.

Re: Lövecraft

Posted: Sat Aug 20, 2011 3:43 pm
by T-Bone
Add a loading screen, a big black box is kind of boring. Also, this is the laggiest and slowest LÖVE game I've seen so far, I guess performance in general is going to be improved. Being able to run the game in a smaller window would be nice too.

Still, looks promising enough :neko:

Re: Lövecraft

Posted: Sun Aug 21, 2011 3:19 am
by middlerun
Yeah performance is next on the list to get fixed. The terrain generation is slow as hell because my Perlin noise implementation is pretty inefficient. Most of that is done in a separate thread, but the algorithm which places grass and trees is still in the main thread which causes the lag. Next on the to-do list is to move that into the terrain generation thread. And then a menu system with a loading screen.

Is there any way to make tables accessible to multiple threads? Having to communicate everything through messages containing serialised tables is a pain.

Anyway in the mean time here's a new version with a Minecraft-style inventory hotbar!

Re: Lövecraft

Posted: Sun Aug 21, 2011 4:27 am
by SoggyWaffles
Rad3k wrote:I like the rabbit too, but I find the lack of Cthulhu a bit disappointing ;)
I was thinking the same thing!