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Sound Stealth Update

Posted: Sun Jun 16, 2013 12:52 pm
by Jimanzium
Original concept: http://love2d.org/forums/viewtopic.php?f=5&t=32933

The circle around your player is the sound you are making, walking will make you quieter, running will make you louder. If this circle goes over an enemy they will hear you, if they hear you they will chase after you until you are far enough away. If the sound an enemy is making goes over your character you can hear them, and thus know where they are. In each level you have to get all the gold pieces (yellow blocks) and make it to the exit (blue square/where you start)

The number in the top right is the number of gold pieces left. The '!'s show how close you are to a guard out of 3. The closer you are the more '!'s. The bar below the '!'s is your health, ugly put placeholder. With you (at the moment) you have three tools. 1. A pencil, select by pressing '1'. Use this to take notes on the map such as guard positions, walls or arrows so you don't get lost in the darkness. 2. Microphones, select by pressing '2'. Use these to track the position of guards without having to be close up to them. Useful for watching when doors are safe to pass. And finally, 3. Stun darts, select by pressing '3', use these to knock out guards that are chasing you or are to difficult to sneak pass.

Levels are loaded from images meaning they are easy to make, and will allow for custom maps.

Screenshots:
HOW DO I ADD THESE THINGS?

Controls:
WASD - movement
Q - Hold to show drawing zoomed out
Space - Sprint
Shift - Sneak
R - restart once caught

Re: Sound Stealth Update

Posted: Wed Jun 19, 2013 5:33 am
by Davidobot
Very interesting game, can't wait to see more.

Re: Sound Stealth Update

Posted: Tue Jun 25, 2013 5:47 pm
by seanmd
Cool concept. It seems that the enemies can't hear you if you're behind them. I had assumed that the circle around them was their hearing radius. Also, due to the set patterns of the enemies it felt less like I was being pursued so much as avoiding instant death blocks.

Perhaps rather than triggering a lose condition on being heard you could make the enemies chase the player until they collide. Looking forward to seeing more.

Re: Sound Stealth Update

Posted: Wed Jun 26, 2013 7:17 pm
by Jimanzium
The circles are the enemies sound range, if it overlaps the player you can hear them, if your circle overlaps them they can hear you. Amongst the other things I forgot to explain.

Re: Sound Stealth Update

Posted: Sun Jul 28, 2013 6:15 pm
by Jimanzium
AI has been changed to chase and attack the player, I originally wanted to do this when I first thought of the idea but didn't know quite how to do it.

Re: Sound Stealth Update

Posted: Sun Jul 28, 2013 8:08 pm
by Walz.
You should take a look at this to take screenshot : https://www.love2d.org/wiki/love.graphics.newScreenshot

Re: Sound Stealth Update

Posted: Sun Jul 28, 2013 8:55 pm
by Jimanzium
No, I can take a screenshot but how would I add one to the forum page so that people can see it

Re: Sound Stealth Update

Posted: Sun Jul 28, 2013 9:06 pm
by Walz.
You need a image hosting website like : imageshack.us

Re: Sound Stealth Update

Posted: Mon Jul 29, 2013 8:48 am
by mickeyjm
No you don't, you can upload it as an attachment then click place inline