Ninja vs. Samurai

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josefnpat
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Re: Ninja vs. Samurai

Post by josefnpat » Wed Oct 12, 2011 2:46 pm

mike wrote:
josefnpat wrote:I very much enjoyed this game. One issue with the movement:
Yes, I am aware of this. :oops: It has to do with how my pathfinding algorithm decides on where to go first, but I'm going to replace it with TLpath, which may fix these problems.
josefnpat wrote:And finally, interested in any "map" donations?
Yes yes and yes, but not yet. I'm going to rewrite most of the game for version 0.2, wherein I will do a better job of defining how the levels are created and once that is done I will ask for your levels which I may add to the final game (with your permissions, of course).
I would think that getting the community to contribute levels would be fun for everyone. even if you do make money off of it, you might be nice enough to add us in the credits. A fun game made on the love engine is another superb example of the love engine being shown off :)
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tentus
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Re: Ninja vs. Samurai

Post by tentus » Wed Oct 12, 2011 3:55 pm

I'd make some levels so long as you promise to pimp Love. The more serious developers we have in the community, the better. The best way to attract serious Lovers is to show that we can make polished games, IMHO.
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mike
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Re: Ninja vs. Samurai

Post by mike » Sun Nov 06, 2011 7:58 pm

Alright everybody, the new beta has arrived with a brand-spanking new level editor for you to pump out some levels. I would love your feedback on how things work, just keep in mind that the level editor isn't going to be a part of the first release*.

Your levels are saved in the standard directory and are auto-filename'd to the current timestamp because I was too lazy to add any textfield support. Give me your levels and you'll be mentioned in the credits.

* Not sure what kind of "release" I am talking about, but I'm open to suggestions.
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Ninja vs Samurai (v0.3).love
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bartbes
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Re: Ninja vs. Samurai

Post by bartbes » Sun Nov 06, 2011 8:17 pm

It's awesome. That is all.

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Robin
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Re: Ninja vs. Samurai

Post by Robin » Sun Nov 06, 2011 8:53 pm

You are my god!

(Sorry, rude.)
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Larsii30
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Re: Ninja vs. Samurai

Post by Larsii30 » Sun Nov 06, 2011 9:05 pm

Really cool games to find here in the forums :)

Very unique puzzle game idea. I've never played something like that :)
When I saw the title I thought uh Action Action Action !
But then its a puzzle game and I was NOT disappointed at all. its fun.

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Ellohir
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Re: Ninja vs. Samurai

Post by Ellohir » Sun Nov 06, 2011 9:46 pm

I managed to play a bit, it seems cool even with the PO2 syndrome and only playing with white bricks xD

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slime
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Re: Ninja vs. Samurai

Post by slime » Mon Nov 07, 2011 12:25 am

This is great! The levels feel a bit too easy/short though, although that's probably on your todo list already. :)

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Robin
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Re: Ninja vs. Samurai

Post by Robin » Mon Nov 07, 2011 10:10 am

Time stamp? My level was named "temp.level"... (EDIT: nevermind that, I forgot to save)

Also: try this one: (EDIT: I now added 6 extra levels, they are in levels/robin. They are all winnable.)
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Ninja vs Samurai (v0.3).love
Look for "extra levels"
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mike
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Re: Ninja vs. Samurai

Post by mike » Mon Nov 07, 2011 1:27 pm

Robin wrote:I now added 6 extra levels, they are in levels/robin. They are all winnable.
Those were some nice looking levels. Took me a while to finish them, but I'm not sure the game really can be very difficult.
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