Militia Defense (2009-07-17)

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Tabasco
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Re: Militia Defense (2009-03-12)

Post by Tabasco »

Did you build a specific type of unit over and over again or did you vary them? Did you focus on numerous level 1 units or did you perform upgrades?
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whitebear
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Re: Militia Defense (2009-03-12)

Post by whitebear »

Well I put engineers close as possible to road and the rest of that area type filled with snipers.
The grass I filled with mg's and two blocks away from road I used rifles.

In start I used engineers two on both mid roads and two mgs aswell then i started placing engineers where ever It was wise then filled the mg spots, after that i worked on snipers and then rifles. After that was done I upgraded all engineers as much as i could then the snipers that were too far to hit.
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zapwow
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Re: Militia Defense (2009-03-12)

Post by zapwow »

It froze :(
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athanazio
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Re: Militia Defense (2009-03-12)

Post by athanazio »

Ha I won =) good game liked to play !
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Nothing is simple but everything is possible.
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whitebear
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Re: Militia Defense (2009-03-12)

Post by whitebear »

Bug... All units that reach the spawn points shoot at it... (no need for anyone to spawn)
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Sparx
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Re: Militia Defense (2009-03-12)

Post by Sparx »

Plz make it possible to change videomodes if the game is natively that big (it didn't fit on my screen).
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Tabasco
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Re: Militia Defense (2009-04-13)

Post by Tabasco »

whitebear wrote:Bug... All units that reach the spawn points shoot at it... (no need for anyone to spawn)
Can you provide some more information?
Sparx wrote:Plz make it possible to change videomodes if the game is natively that big (it didn't fit on my screen).
Done, at long last. Osuf's camera library made it trivial.
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whitebear
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Re: Militia Defense (2009-04-13)

Post by whitebear »

Well to recreate the bug.
Choose any unit and place it in spot where it can reach one of the road ends where the enemy spawns. Now after first round you notice that even though no enemies try to spawn still these units that can reach the road ends franticly try to shoot them. (with sniper's slow reload this makes them useless)
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Tabasco
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Re: Militia Defense (2009-04-13)

Post by Tabasco »

They're not shooting at nothing, they're shooting enemies as they spawn in so you're just not seeing them. Based on yours and a few other people's feedback, it actually appears that the cost / damage / range ratio on snipers is really unbalanced, which is why most people end up with a map full of snipers.
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Tabasco
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Re: Militia Defense (2009-04-13)

Post by Tabasco »

Updated 2009-07-17 -- I reduced the difficulty a little. Feedback is always welcome.
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