Scary Monsters

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Robin
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Re: Scary Monsters

Post by Robin » Mon Dec 26, 2011 7:04 pm

Neat! Great you're actually making progress now.

And the idle-movement camera should definitely be much slower, it sort of made me dizzy. :P Other than that, it works beautifully.
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Ryne
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Re: Scary Monsters

Post by Ryne » Mon Dec 26, 2011 7:09 pm

Robin wrote:Neat! Great you're actually making progress now.

And the idle-movement camera should definitely be much slower, it sort of made me dizzy. :P Other than that, it works beautifully.
Thanks!, and yeah. I'll be working on that. :)
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Jasoco
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Re: Scary Monsters

Post by Jasoco » Tue Dec 27, 2011 8:12 am

So glad to see this project being moved forward! Keep it going!

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Ryne
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Re: Scary Monsters

Post by Ryne » Thu Dec 29, 2011 4:30 pm

Jasoco wrote:So glad to see this project being moved forward! Keep it going!
Thanks Jas!

edit: bump for update information on page 1.
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clickrush
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Re: Scary Monsters

Post by clickrush » Thu Dec 29, 2011 5:14 pm

oh your concept looks much more defined now. I kinda missunderstood it until now. apparently your going for a solid, traditional design. looking forward to see how this evolves!
Sry about my english.

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Ryne
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Re: Scary Monsters

Post by Ryne » Thu Dec 29, 2011 5:20 pm

clickrush wrote:oh your concept looks much more defined now. I kinda missunderstood it until now. apparently your going for a solid, traditional design. looking forward to see how this evolves!
Thanks for the interest!
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Ryne
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Re: Scary Monsters

Post by Ryne » Sun Jan 08, 2012 4:37 pm

edit: didn't want to triple-post. Just letting you guys know that I'm not dead. Expect updates, and possibly a new demo in the next few days :)

just a bump for the update graphics on pg1 -- getting a little more polished every day

I took some time to re-design almost everything so that it fits a 8x8 tileset, whereas before I just drew everything without thinking of how shitty it would be once I actually started programming.

Anyway I think it looks good, trees will probably change a bit. You can also see the character with a sword ;)

edit: added combat and progression details
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Taehl
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Re: Scary Monsters

Post by Taehl » Sun Jan 08, 2012 7:33 pm

Hawt. That is all. I can't wait.

Do you plan on keeping the trees so bizarrely rectangular? I'm not saying it's bad, just, it's one of those things which need to be made into a full motif, else they'll look painfully out of place. But a motif like that could be quite cool, if you want to pursue it.
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Ryne
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Re: Scary Monsters

Post by Ryne » Mon Jan 09, 2012 3:54 am

Taehl wrote:Hawt. That is all. I can't wait.

Do you plan on keeping the trees so bizarrely rectangular? I'm not saying it's bad, just, it's one of those things which need to be made into a full motif, else they'll look painfully out of place. But a motif like that could be quite cool, if you want to pursue it.

The game is a long way from completion, if you had asked me a week ago "are you gonna change the trees" I probably would have said "no", but I still did it a week later.

Right now, I like how they look but theres a better-than-good chance they will change again.

edit: see, I already decided to change them. I think these are a little better, don't you think?

Image

^ this is only a PART of the full resource set, just to tease you guys.
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MarekkPie
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Re: Scary Monsters

Post by MarekkPie » Mon Jan 09, 2012 5:57 am

I wouldn't try to change them too much. I think part of the charm of the game is it's current aesthetic: kinda blocky, but very representative of the object their are portraying.

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