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Zevv game

Posted: Sun Jan 25, 2009 10:48 pm
by zevv
Hi all,

Here's my first submission:

The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.

The next version will have key-repeat support. It seems that this is not built in love, so I will have to put something together using keyboard.isDown and a timer function.

Image Image

Enjoy,

Zevv

PS. This actually is a love port of a game I wrote a few years ago. The original (written in C / SDL) can be found at http://zevv.nl/play/code/game/.

Re: Zevv game

Posted: Sun Jan 25, 2009 11:28 pm
by Tabasco
That's a really neat game with satisfying graphics.
It would increase the file size dramatically, but some music might be nice.

Lastly, this may or may not be a bug, but when a tile drops and makes a match at any point, whether falling or landed, it will dissolve.
For instance

Code: Select all

  x

xx x
yz p
zyqr
The x blocks will solve themselves before the falling block has landed. I can see that being a desirable gameplay element as well as an undesirable one.

Keep up the good work!

Re: Zevv game

Posted: Mon Jan 26, 2009 9:27 am
by Kaze
Quite a hard game, yet fun. Highest score was 900~ :ultrashocked::

Re: Zevv game, updated

Posted: Mon Jan 26, 2009 7:36 pm
by zevv
Hi,

Thanks for testing, you were right about the bug. Here's a new version.

Changes:

- Fixed bug where falling bricks could complete a row
- Added music
- Show bonus points
- Better mouse responsiveness

Todo:

- Fix keyboard repeat

The file size is still under 512 Kb, I could scrape some bytes of the wav files by lowering the samplerate and mixing down to 1 channel, and changed some of the graphics to jpg instead of png.

Enjoy!

Re: Zevv game

Posted: Mon Jan 26, 2009 8:48 pm
by farvardin
Very nice game! The graphics are gorgeous. Please don't alter the pixel perfect png by converting them down to jpg!

It reminds me of the game "crack attack".

I think I've found a bug, when you pause, the game is paused but not the timer to making the game run faster, so if you pause and come back 10 minutes later, the game will be unplayable.

Re: Zevv game

Posted: Mon Jan 26, 2009 9:03 pm
by Dr. Magnusson
It's a very nice game, and seems very complete.

I found one bug, when the tiles reach the top and the game is over the spawn speed of blocks isn't reset, so if you just press S and start a new game they will spawn as quickly as they did in the end of the previous game.

Re: Zevv game

Posted: Mon Jan 26, 2009 11:24 pm
by harrio
same here...once you die the first time, the speed is ridiculous and i have to quit out and start a new game.

beautiful game by the way. is it original? if so, i think you have a casual game money maker here.

Re: Zevv game

Posted: Tue Jan 27, 2009 7:09 am
by zevv
Dr. Magnusson wrote:I found one bug, when the tiles reach the top and the game is over the spawn speed of blocks isn't reset, so if you just press S and start a new game they will spawn as quickly as they did in the end of the previous game.
Yes, the bug was in the first version I posted, but I believe this is fixed in the second version I posted later in the thread. What's the proper thing to do when updating a game posted earlier, should I edit the original top post and change the attachement ?

Re: Zevv game

Posted: Tue Jan 27, 2009 7:49 am
by bartbes
Well, that's the easiest thing to do for the readers/downloaders, as they don't have to search through the whole topic (mine is 8 pages now). So yes, put it in the first post (you might want to try adding a version indication though).

Re: Zevv game

Posted: Tue Jan 27, 2009 8:35 am
by zevv
Ok, I've updated the file in the original post and added the publication date as a version number in the filename.

Thanks for the feedback !