Show off your games, demos and other (playable) creations.
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Gangles
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- Location: Montreal, Quebec
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by Gangles » Sun Feb 01, 2009 8:36 pm
Hello all,
I used LÖVE to make a small, silly game called
Inventory Tetris.
Unfortunately, because of the music files the game is too large to attach to this post. You can download the source/executable at
my website.
LÖVE is awesome, thanks for making such a great engine!
-Matthew "Gangles" Gallant
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qubodup
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- Location: Berlin, Germany
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by qubodup » Sun Feb 01, 2009 9:00 pm
Hey there,
Is this inspired by
S.T.A.C.K.E.R. or did you come up with it on your own?

lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Gangles
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- Location: Montreal, Quebec
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by Gangles » Sun Feb 01, 2009 9:16 pm
I hadn't heard of S.T.A.C.K.E.R. before releasing this project, but the idea is indeed quite similar!
My intention was to create a literal version of the
commonly used expression.
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Jake
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by Jake » Fri Jun 12, 2009 7:54 pm
This is a cool concept! The problem is that it's hard to see what cells the items occupy. And the keys are too responsive

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mike
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by mike » Fri Jun 12, 2009 10:17 pm
I would suggest only having the salesman say "Thank You" when you get a complete Tetris (that would be when you clear 4 lines). Otherwise it would just get annoying. Also, maybe you could surround the blocks with a faint outline (perhaps only after they've been placed down) so as to ease the visual hampering caused by the irregular shapes.
PS: Great game 
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