16-bit Style RPG (untitled)

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pauljessup
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Re: 16-bit Style RPG (untitled)

Post by pauljessup » Mon Aug 19, 2013 2:53 pm

Ah, that stinks. Sorry about that :(

The rewrite of the core I'm doing will probably no longer be using canvases, but we'll see.

jjmafiae
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Re: 16-bit Style RPG (untitled)

Post by jjmafiae » Mon Aug 19, 2013 3:09 pm

Daniel Eakins wrote:Thanks guys :D

pauljessup: Unfortunately I can't run your project because my computer doesn't support Canvases. But that's because I have a relatively old computer (still running Windows XP and I don't even have a separate "graphics card", only the default thing on the default motherboard).
you should get a new computer its totally worth it, but i still support the idea of not having canvas as the main drawing thing in löve games the idea is still good but only as an optional option.

pauljessup
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Re: 16-bit Style RPG (untitled)

Post by pauljessup » Mon Aug 19, 2013 3:22 pm

Well, I came to Love from programming with Allegro in C++, and in that using an offscreen rendering thing (canvases, etc) was no big thing. And it gave me a lot of awesome flexibility. I do kinda miss it.

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Eamonn
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Re: 16-bit Style RPG (untitled)

Post by Eamonn » Mon Aug 19, 2013 3:25 pm

jjmafiae wrote:you should get a new computer its totally worth it[...]
I agree. But I'm not telling you what to do, I'm just saying you should at least consider it. You could build yourself one for about £400 or so. Maybe even £250 and put Linux on it. I'd say you'd benefit from it :D But up to you :)
"In those quiet moments, you come into my mind" - Liam Reilly

jjmafiae
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Re: 16-bit Style RPG (untitled)

Post by jjmafiae » Mon Aug 19, 2013 3:38 pm

Eamonn wrote:
jjmafiae wrote:you should get a new computer its totally worth it[...]
I agree. But I'm not telling you what to do, I'm just saying you should at least consider it. You could build yourself one for about £400 or so. Maybe even £250 and put Linux on it. I'd say you'd benefit from it :D But up to you :)
wait, wait wait, do you support linux now?

i like linux myself (its not my main OS although its better than windows in performance)

pauljessup
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Re: 16-bit Style RPG (untitled)

Post by pauljessup » Mon Aug 19, 2013 4:26 pm

Not everyone has that money to throw around...

I'm probably going to cut out canvases. When someone said old computers couldn't do it, I was picturing OLD computers. Like Pentuim 1's that were running a slim version of Linux or something.

jjmafiae
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Re: 16-bit Style RPG (untitled)

Post by jjmafiae » Mon Aug 19, 2013 4:43 pm

pauljessup wrote:Not everyone has that money to throw around...

I'm probably going to cut out canvases. When someone said old computers couldn't do it, I was picturing OLD computers. Like Pentuim 1's that were running a slim version of Linux or something.
yeah that's sad.
Last edited by jjmafiae on Wed Aug 21, 2013 6:19 pm, edited 1 time in total.

Kyle
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Re: 16-bit Style RPG (untitled)

Post by Kyle » Wed Aug 21, 2013 1:44 am

jjmafiae wrote:
pauljessup wrote:Not everyone has that money to throw around...

I'm probably going to cut out canvases. When someone said old computers couldn't do it, I was picturing OLD computers. Like Pentuim 1's that were running a slim version of Linux or something.
yeah that's sad, that's why i support Red bloc.
... why are you here?

jjmafiae
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Re: 16-bit Style RPG (untitled)

Post by jjmafiae » Wed Aug 21, 2013 6:19 pm

Kyle wrote:
jjmafiae wrote:
pauljessup wrote:Not everyone has that money to throw around...

I'm probably going to cut out canvases. When someone said old computers couldn't do it, I was picturing OLD computers. Like Pentuim 1's that were running a slim version of Linux or something.
yeah that's sad, that's why i support Red bloc.
... why are you here?
in the löve community or this universe?

Dammit i wrote some political things... again!

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Daniel Eakins
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Re: 16-bit Style RPG (untitled)

Post by Daniel Eakins » Sat Dec 16, 2017 9:32 pm

The broken link has been corrected.

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