[UPDATE] Flyer Deathmatch [alpha] v 1.20

Show off your games, demos and other (playable) creations.
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

[UPDATE] Flyer Deathmatch [alpha] v 1.20

Post by vladgalay »

Flyer Deathmatch
Actual version: alpha 1.20


Flyer Deathmatch is a simple 2D top-down shooter. The only goal of this game is to shoot down other ships, controlled by dumb and crazy AI =)

Changes from 1.20:
  • Added small visual effect - when exploding, ship splits into four parts
    Added two teams ( corporations ) - CED and PTMC
    New AI scheme - dumber, but more logical =)
    Added secondary weapon - missiles!
    Added possibility to set player-controlled player as AI player
    Now the same team players nicknames displays over the ship
    Added two new types of ships
Types of ships:
  • pyro - ship with average characteristics
    phoenix - fast interceptor, bigger interval between shots
    magnum - slow, but powerful fighter
    sharpshooter - the fastest fighter, that have only one gun
    thor - the most powerful ship. And also, the slowest =)
Controls:
Menu
  • Up/Down arrows - select menu item
    Left/Right arrows - change option of an item ( if available )
    Enter - confirm selection
In-game
  • WASD - movement
    Mouse - aiming
    Left mouse button - shooting primary weapon
    Right mouse button - shooting secondary weapon
    Escape - pause
    Tab - table of results ( frags, deaths )
Some features:
  • You can enter your nickname. Just select 'Name' intem in the menu, press Enter, type your nickname, and press Enter again to end. For now it's not possible to type in capital letters or to delete them ( shift, backspace and other non-letter buttons are not working properly ), sorry for that =\
    To start the game, select 'Start game' and press Enter
Screenshots: click to view

Main menu
Game process
Table of results

Known bugs:
  • Sometimes one ship can respawn inside of another
    Sometimes there are many AI player with same nicknames
    Awful nickname input >_<
The game itself is in attachment =)
Attachments
flyer_dm_120_alpha.love
The newest version of Flyer Deathmatch =)
(769 KiB) Downloaded 218 times
Last edited by vladgalay on Sun Oct 27, 2013 6:12 pm, edited 4 times in total.
User avatar
IAsep-TrixI
Citizen
Posts: 89
Joined: Mon Aug 12, 2013 4:22 am
Location: Philippines,Asia

Re: Flyer Deathmatch [alpha] v 1.00

Post by IAsep-TrixI »

Very nice!
though you should fix the player detection.
Enemies are able to see you even beyond the screen making it easier to die whilst not knowing where the enemy was.
but overall its good!
An agent of the free

check out the game I'm doing with Jkash!
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: Flyer Deathmatch [alpha] v 1.00

Post by vladgalay »

IAsep-TrixI wrote:Enemies are able to see you even beyond the screen
Thank you! But enemy couldn't see other ships, if they are outside the screen. The AI players just shoot randomly in direction they got last time, and that is why you could think that they know where you are =)
User avatar
IAsep-TrixI
Citizen
Posts: 89
Joined: Mon Aug 12, 2013 4:22 am
Location: Philippines,Asia

Re: Flyer Deathmatch [alpha] v 1.00

Post by IAsep-TrixI »

vladgalay wrote:
IAsep-TrixI wrote:Enemies are able to see you even beyond the screen
Thank you! But enemy couldn't see other ships, if they are outside the screen. The AI players just shoot randomly in direction they got last time, and that is why you could think that they know where you are =)
very clever, vlad
An agent of the free

check out the game I'm doing with Jkash!
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: Flyer Deathmatch [alpha] v 1.00

Post by vladgalay »

Thanks, IAsep-TrixI =)

Next version will probably be released tomorrow. List of what have been already done:
  • Added two more ship types: magnum ( more shields, less interval between firing lasers, low speed ), and phoenix ( high speed, low shields )
    Changed the laser color ( it wasn't important at all, but i thought that yellow laser will look better )
    Added sounds
    When bullet hits an object, light from it disappears slowly, not in one moment
    When energy reaches zero, player couldn't shoot =)
    Added energy and shields power-ups, which are 'falling' from destroyed ship
And what i have to do:
  • Make AI players react to the power-ups nearby and collect them
    Make power-ups generate at some places of the map
    Make sparks flying from the place, where bullet hits the ship
Here is the screenshot from developing version 1.10 =)
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: [UPDATE] Flyer Deathmatch [alpha] v 1.10

Post by vladgalay »

Thread has been updated with newest version and it's screenshots, see first post =)
User avatar
baconhawka7x
Party member
Posts: 491
Joined: Mon Nov 21, 2011 7:05 am
Location: Oregon, USA
Contact:

Re: [UPDATE] Flyer Deathmatch [alpha] v 1.10

Post by baconhawka7x »

Dang, this looks nice! Good job!
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: [UPDATE] Flyer Deathmatch [alpha] v 1.10

Post by vladgalay »

baconhawka7x wrote:Dang, this looks nice! Good job!
Thank you! =)
User avatar
vladgalay
Citizen
Posts: 60
Joined: Sun Jan 29, 2012 4:54 pm
Location: The Motherland

Re: [UPDATE] Flyer Deathmatch [alpha] v 1.20

Post by vladgalay »

The first post has been updated with the newest version =)
User avatar
IAsep-TrixI
Citizen
Posts: 89
Joined: Mon Aug 12, 2013 4:22 am
Location: Philippines,Asia

Re: [UPDATE] Flyer Deathmatch [alpha] v 1.20

Post by IAsep-TrixI »

Hey, the game has gone so epic! I was wondering though, how did you get dynamic lights for your bullets and how did you shoot 2 at once? Im thinking of doing that in R.O.B.B.E.D. (my new game that I have been working on for 2 months)
An agent of the free

check out the game I'm doing with Jkash!
Post Reply

Who is online

Users browsing this forum: No registered users and 194 guests