Pop (v2) (simple mouse game)

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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Codex wrote:I finished with a final score of 311. Anyway, I wanted to add a suggestion for the background. Instead of switching the background image color directly from red to blue, have it blend or shade to that color instead so it looks more smoother.

^^
I took your advice.. updated to version 2.01! also gonna submit this to that showcase..
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Version 2.02..now has a menu :O

Anyone have any ideas about what kind of music would fit this game? Something soft and calm? something that get's you all hyped up?
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Nixola
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Re: Pop (v2) (simple mouse game)

Post by Nixola »

I'm attaching a 0.8.0 version, don't know if it's fully functional, but I managed to go into the options menu, to play and to lose without errors
Attachments
pop(2.02) 0.8.0.love
0.8.0
(141.59 KiB) Downloaded 157 times
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Nixola wrote:I'm attaching a 0.8.0 version, don't know if it's fully functional, but I managed to go into the options menu, to play and to lose without errors
Haha thanks, was too lazy to do that. Do you get some weird glitches with the background color right after you press start? For me it freezes up for half a second, then the when the game starts the bg color changes a few times within the first second..(only in the 0.8.0 version)

Also just noticed it's not fully functional, Crashes on the exit button. fixed that.
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Nixola
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Re: Pop (v2) (simple mouse game)

Post by Nixola »

For me it only changes twice, without freezes
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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jag_e_nummer_ett
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Re: Pop (v2) (simple mouse game)

Post by jag_e_nummer_ett »

When playing around with the code, I noticed that the maximum score you can possibly get is around 2'082.
Because at stage 53 or whatever it is, there are too many dots then the player can handle. So if every dot is broken at stage 53 there will spawn enough for you to lose.

Just a suggestion: Add the max cap of dots as the levels increase.

Otherwise it is a really nice game! Nice graphics, but the gameplay is very short. I played like 2-3 times then I leaved it 'cause it got boring.
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

jag_e_nummer_ett wrote:When playing around with the code, I noticed that the maximum score you can possibly get is around 2'082.
Because at stage 53 or whatever it is, there are too many dots then the player can handle. So if every dot is broken at stage 53 there will spawn enough for you to lose.

Just a suggestion: Add the max cap of dots as the levels increase.

Otherwise it is a really nice game! Nice graphics, but the gameplay is very short. I played like 2-3 times then I leaved it 'cause it got boring.
I appreciate the suggestion and feedback, But this is a pretty old game, One of my earliest projects. I do have a more recent project that's somewhat similar called Highvoid. The code on that one might be even dirtier as i was under the influence of certain recreational narcotics while writing it (explained in the forum post.)
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jag_e_nummer_ett
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Re: Pop (v2) (simple mouse game)

Post by jag_e_nummer_ett »

Woa ok :)
Well I tell you; it's a good game, looks nice! Just lacking some minor stuff.
But if you've stopped this project then I wont bother you, good luck on your latest project!
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shatterblast
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Re: Pop (v2) (simple mouse game)

Post by shatterblast »

Good job on the game! I found it fun.
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

shatterblast wrote:Good job on the game! I found it fun.
Thank you.
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