Project GRIME

Show off your games, demos and other (playable) creations.
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S-Rave
Prole
Posts: 39
Joined: Wed Feb 25, 2009 4:41 pm

Re: Project GRIME

Post by S-Rave »

Yes, the moonwalk bug is awesome! (it's the walk "logic)
I know where the bug is, and how to fix it... but it's kinda fun. :joker:

Gonna add Eva next. Or maybe the inventory... I havn't decided. Or more screens. :D
srejv
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Evil Telephone
Prole
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Joined: Fri Jan 30, 2009 9:31 pm

Re: Project GRIME

Post by Evil Telephone »

I would like to see some sort of icon or indicator when I'm in range of a door so I know then I can hit Enter and go through it. For example, it wasn't obvious to me that the hallway continues and I just had to press Enter. I figured that's just where you stopped making rooms.
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mLaPL
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Joined: Mon Mar 09, 2009 2:46 pm

Re: Project GRIME

Post by mLaPL »

nice idea, i will play :) . good luck.
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S-Rave
Prole
Posts: 39
Joined: Wed Feb 25, 2009 4:41 pm

Re: Project GRIME

Post by S-Rave »

Evil Telephone wrote:I would like to see some sort of icon or indicator when I'm in range of a door so I know then I can hit Enter and go through it. For example, it wasn't obvious to me that the hallway continues and I just had to press Enter. I figured that's just where you stopped making rooms.

Yes well... It should go automatically when it's spaces like that. But an indicator would be pretty sweet, gonna add that in any case.

Question is... should it be an arrow or the classic ! sign over his head in a bubble?
Gonna have to look up on this. :]
srejv
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whitebear
Citizen
Posts: 86
Joined: Sun Mar 15, 2009 1:50 am

Re: Project GRIME

Post by whitebear »

Some sort of interaction icon overhead and icon could also infrom what sort of action it wants to do.
Also the "look" text needs to be more clear or it blends with the background and there for hard to read.
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farvardin
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Posts: 167
Joined: Sat Jun 28, 2008 6:46 pm

Re: Project GRIME

Post by farvardin »

a bit tiny, but very well done!

Are there only 3 rooms available at the moment?
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