solsword wrote:Quite an interesting game... I enjoyed it, but had several issues with it, as well.
Thank you for the feedback. And now it's answer time:
solsword wrote:First, you can't move the screen left. This means that if you get the two lives underneath the tall platform, you're likely to trap yourself at the bottom of the screen with the wall. Quite a frustrating experience.
That is a feature, not a bug. If you trap yourself, restart the game (that's why I added the menu item). I did it that way primarily to annoy my little brother. If more people hate it, I might fix that, though.
solsword wrote:Second, the infinite screens to the right of the wall are confusing. Is there more content out there eventually? Is the game over?
Ah, yes. I should probably make clear you won, or complete the level (it's not finished yet).
solsword wrote:Third, when jumping up the vertical platforms on the second screen, you can jump immediately off of a platform that you land on, but if you do, you don't quite get high enough to reach the next platform, and you have to jump again. This happens every two platforms, giving a "two steps forward, one step back" feel to the climb. It's not that it's difficult, it's just annoying.
I have noticed that myself. The problem is that the platforms are just a tiny
bit too far apart. Next version should have that fixed.
solsword wrote:Fourth, the controls are so powerful that it's difficult to balance on the thin platforms without constantly pressing left and right, unless you align yourself perfectly beforehand. It's actually less difficult than it appears, but it's still annoying that you can't press left after right or vice-versa to stop yourself (and friction takes quite a while to stop you). Adding two levels of control depending on how long you've held down a direction, or just a key to toggle "walk" mode might help.
This one I hadn't noticed. Increasing friction will probably do the trick. If not, I might make the Down button stop the player immediatly.
solsword wrote:I realize that you're still in the midst of development, so these are more suggestions to keep in mind before a final release than things that you *need* to do now. I did enjoy the game for the most part, so keep up the good work.