A Platformer With Love!
- qubodup
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Re: A Platformer With Love!
1. nice!
2. they seem to stay only in the center
3. finishing the game (or running out of time? I don't look at the clock if there is one) an then pressing z causes an error/bLOVEscreen
2. they seem to stay only in the center
3. finishing the game (or running out of time? I don't look at the clock if there is one) an then pressing z causes an error/bLOVEscreen
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- Robin
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Re: A Platformer With Love!
Thanks!qubodup wrote:1. nice!

What stays in the center? The stars?qubodup wrote:2. they seem to stay only in the center
There is no time limit, so you probably finished the gamequbodup wrote:3. finishing the game (or running out of time? I don't look at the clock if there is one) an then pressing z causes an error/bLOVEscreen

And congrats on the 400 posts

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Re: A Platformer With Love!
Add some Power to that jump.. I hate hitting the half tiles all the time. (and eventually falling through)
Game is simply too easy. Reason platformers are fun is because they were challenging. Make them shoot homing rockets or attach a damn lazer on their heads
.
The power up could give the player a light sabre rip-off.
Game is simply too easy. Reason platformers are fun is because they were challenging. Make them shoot homing rockets or attach a damn lazer on their heads

The power up could give the player a light sabre rip-off.
- Robin
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Re: A Platformer With Love!
I'm aware of that.whitebear wrote:Add some Power to that jump.. I hate hitting the half tiles all the time. (and eventually falling through)

The easiness of the game is deliberate. If I made it difficult now, it would be a challenge to test minor tweaks. Now that I think of it, I could of course make an optional "hard mode".Game is simply too easy. Reason platformers are fun is because they were challenging. Make them shoot homing rockets or attach a damn lazer on their heads.
That's an idea. However, I'm a bit opposed to adding new graphics to the game, due to the me-sucking-at-making-graphics problem.The power up could give the player a light sabre rip-off.
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- Garotas*Gostosas
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Re: A Platformer With Love!
You could make the power-up allow you to shoot the stars...
I LOVE GAME, YEAH!
- Robin
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Re: A Platformer With Love!
Like in Mario Galaxy, you mean?Garotas*Gostosas wrote:You could make the power-up allow you to shoot the stars...
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- Garotas*Gostosas
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Re: A Platformer With Love!
That would be cool!Robin wrote:Like in Mario Galaxy, you mean?


There could be puzzles like: first you get the power up, then you shoot a switch which opens a door. But you need to have enough of
the "

Maybe with the power up the "

The downside is you would need to press an additional key to fire. I don't know if this is good, because there is no use for the key (yet?) when you have NO power up, which is quite a waste i think... Instead the "




EDIT: Reading this I realize, this must be pretty hard to accomplish...
2nd EDIT: With the Power Up the "

I LOVE GAME, YEAH!
- Robin
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Re: A Platformer With Love!
That were exactly my thoughts on this. When I'll go work on it again, I'll keep your suggestions in mind.Garotas*Gostosas wrote:EDIT: Reading this I realize, this must be pretty hard to accomplish...

+1 for that. 8-)Garotas*Gostosas wrote:2nd EDIT: With the Power Up the "" should change into " 8-) " of course!
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Re: A Platformer With Love!
Im a good LUA scripter for a different game, so i need to adapt to LOVE functions.
This game is the meaning of epic... or it will be once its finished
My favorite part is in version 6(7?) where the Test2 custom stage, the little point thingy that multiplies while going to the right. I love how once you fill one ring of points, it fills ANOTHER ring, and another. It makes me feel so empowered somehow...
One thing, though:
How do you get the files from the .exe file? Other people can make changes to it, but all i see is a simple .love file. Doesnt allow me to explore it... when i open it with notepad its simply... all those weird symbols that make the .exe do stuff.
Im not that good with computers
This game is the meaning of epic... or it will be once its finished

My favorite part is in version 6(7?) where the Test2 custom stage, the little point thingy that multiplies while going to the right. I love how once you fill one ring of points, it fills ANOTHER ring, and another. It makes me feel so empowered somehow...
One thing, though:
How do you get the files from the .exe file? Other people can make changes to it, but all i see is a simple .love file. Doesnt allow me to explore it... when i open it with notepad its simply... all those weird symbols that make the .exe do stuff.
Im not that good with computers

- Robin
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Re: A Platformer With Love!
Welcome!TehButter wrote:Im a good LUA scripter for a different game, so i need to adapt to LOVE functions.
Glad you liked it! I don't know if it's (going to be) epic, but I'm flattered.TehButter wrote:This game is the meaning of epic... or it will be once its finished![]()
Now, to the problem:
Try renaming it to jump6.zip. .love files are just renamed .zip archives. Don't worry, it confuses many people who are new to LÖVE.TehButter wrote:How do you get the files from the .exe file? Other people can make changes to it, but all i see is a simple .love file. Doesnt allow me to explore it... when i open it with notepad its simply... all those weird symbols that make the .exe do stuff.
Help us help you: attach a .love.
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