Space Protector

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mickeyjm
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Joined: Thu Dec 29, 2011 11:41 am

Space Protector

Post by mickeyjm »

  • CHANGELOG

    1.0 = Released
    1.1 = Cleaned Up code, sped up AIs, increased spawning
    1.2 = Made AIs faster, fixed explosion bug, Added changelog
I got bored yesterday and decided to see how quickly I could make a game.
2 hours later I had a fully working Space-invaders like game.

CONTROLS
WASD/arrows = Movement
SPACE = Fire (Hold for rapid fire)
M = Mute
Any Key = Exit Game Over screen

BUGS
-AIs sometimes glitch?

DOWNLOAD
Space Protector.love
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Last edited by mickeyjm on Thu Jan 05, 2012 6:03 pm, edited 2 times in total.
Your screen is very zoomed in...
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MarekkPie
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Re: Space Protector

Post by MarekkPie »

Hrmm...I'm not getting anything to spawn.
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Ensayia
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Joined: Sat Jun 12, 2010 7:57 pm

Re: Space Protector

Post by Ensayia »

Welcome to LOVE!

It's pretty cool that you're new here and have already made a game. That being said, there are a few issues with it. FIrst and foremost it is a good practice to use indents in your code, as it is right now it is very difficult to read or determine what is going on with you code as one massive block.

The enemies seem to either spawn slowly or not at all, I only got two before I passed the first two planets. I'm not sure why the game is running slow but if you do a little code cleanup and put in some proper indenting/spacing I will be happy to take a look.

Not bad at all for a first game, you seem to get a lot of the base concepts and how to use the framework. I look forward to seeing more of your work in the future.
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Kingdaro
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Re: Space Protector

Post by Kingdaro »

The game was very slow.

Veeeery slow.

Everything just needs a double in speed and it would be more fun. C:
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mickeyjm
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Re: Space Protector

Post by mickeyjm »

Ensayia wrote: The enemies seem to either spawn slowly or not at all, I only got two before I passed the first two planets. I'm not sure why the game is running slow but if you do a little code cleanup and put in some proper indenting/spacing I will be happy to take a look.
That should be fixed now, i guess a spawn rate of 1/1500 every epdate was a little to small
Your screen is very zoomed in...
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Ensayia
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Re: Space Protector

Post by Ensayia »

You've done some indentation to your code which is nice. Enemies spawn often enough now but they seem to have an explosion animation which seems to play sometimes and not others.
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mickeyjm
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Re: Space Protector

Post by mickeyjm »

I've noticed that bug aswell, but annoyingly have no clue as to the cause, i'll look through the code, but if you find it please let me know :)
Your screen is very zoomed in...
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