Ore Miner

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How great are this game

exellent!
2
13%
good.
11
69%
I dont know.
1
6%
bad. (Say why?)
2
13%
 
Total votes: 16

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raidho36
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Re: Ore Miner

Post by raidho36 » Tue Oct 08, 2013 9:49 am

jjmafiae wrote:what about adding "lukium", "bartium" and "rudium" ?
Or how about "cutthisshittium"?

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Luke100000
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Re: Ore Miner

Post by Luke100000 » Tue Oct 08, 2013 10:33 am

Or how about "cutthisshittium"?
"cut-this-shit-ium" is an strange ore, I don´t thing that I can add this. :huh:
Remove the oscillation effect. In real life the field of view does not change if your character does not move.
I will add a button to stop this effect and I make it slower.
what about adding "lukium", "bartium" and "rudium" ?
Maybe....

jjmafiae
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Re: Ore Miner

Post by jjmafiae » Tue Oct 08, 2013 11:21 am

Rudium sounds cool though xD

i fricken love this game! keep up the good work comrade!

Xugro
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Re: Ore Miner

Post by Xugro » Tue Oct 08, 2013 6:57 pm

Luke100000 wrote:1. I cant use love.fillsystem because it will make a folder in the LOVE folder, but I need it in the same folder as the game.
No, you do not. The only times you use the filesystem is for saving and loading (all in ./save.lua).

Only a few changes have to be made (and then Linux- and MacOS-User can also save their games). First you have to set the game identity t.identity in ./conf.lua to something - e.g. "OreMiner". Then use can use the love.filesystem functions like the io functions to write and read data. And you can make the loading much easier, when you write native lua-code and just execute it (with love.filesystem.load).

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Luke100000
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Re: Ore Miner

Post by Luke100000 » Thu Oct 10, 2013 6:18 pm

One last thing, you should draw the tiles to flow better, like most minecraft tiles. It is mostly a matter of drawing something on one side but finishing it on the other. It would get rid of the border to the tiles, but I understand if art isn't what you are good at(I'm not good at it either).
Its not easy, and I must edit all my ores. But maybe I wil do this!

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Luke100000
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Next Version

Post by Luke100000 » Tue Oct 15, 2013 2:56 pm

Next Version: V 1.4
please only comments about the newest version!

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Luke100000
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Re: Ore Miner

Post by Luke100000 » Fri Nov 01, 2013 2:49 pm

Luke100000 wrote:
One last thing, you should draw the tiles to flow better, like most minecraft tiles. It is mostly a matter of drawing something on one side but finishing it on the other. It would get rid of the border to the tiles, but I understand if art isn't what you are good at(I'm not good at it either).
Its not easy, and I must edit all my ores. But maybe I wil do this!
And the texture of Minecraft is 16*16, my texture is 50*50.
If somebody will help me, they can edit the texture. (only edit, not make own tiles!)

bobbyjones
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Re: Ore Miner

Post by bobbyjones » Wed Dec 03, 2014 2:25 am

Hey I would love to see you complete this game. What happened what made development stop?
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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Luke100000
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Re: Ore Miner

Post by Luke100000 » Wed Dec 03, 2014 2:29 pm

bobbyjones wrote:Hey I would love to see you complete this game. What happened what made development stop?
1) I lost the interesting of Ore Miner... sorry
2) I'm now better and found a lot of big slow code
3) I'm working already on another game.

You can take my code when you want and add something.

Maybe I will recreate Ore Miner with more things, but not now.

Thanks, bobbyjones, for asking.

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