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Re: Ore Miner

Posted: Tue Oct 08, 2013 9:49 am
by raidho36
jjmafiae wrote:what about adding "lukium", "bartium" and "rudium" ?
Or how about "cutthisshittium"?

Re: Ore Miner

Posted: Tue Oct 08, 2013 10:33 am
by Luke100000
Or how about "cutthisshittium"?
"cut-this-shit-ium" is an strange ore, I don´t thing that I can add this. :huh:
Remove the oscillation effect. In real life the field of view does not change if your character does not move.
I will add a button to stop this effect and I make it slower.
what about adding "lukium", "bartium" and "rudium" ?
Maybe....

Re: Ore Miner

Posted: Tue Oct 08, 2013 11:21 am
by jjmafiae
Rudium sounds cool though xD

i fricken love this game! keep up the good work comrade!

Re: Ore Miner

Posted: Tue Oct 08, 2013 6:57 pm
by Xugro
Luke100000 wrote:1. I cant use love.fillsystem because it will make a folder in the LOVE folder, but I need it in the same folder as the game.
No, you do not. The only times you use the filesystem is for saving and loading (all in ./save.lua).

Only a few changes have to be made (and then Linux- and MacOS-User can also save their games). First you have to set the game identity t.identity in ./conf.lua to something - e.g. "OreMiner". Then use can use the love.filesystem functions like the io functions to write and read data. And you can make the loading much easier, when you write native lua-code and just execute it (with love.filesystem.load).

Re: Ore Miner

Posted: Thu Oct 10, 2013 6:18 pm
by Luke100000
One last thing, you should draw the tiles to flow better, like most minecraft tiles. It is mostly a matter of drawing something on one side but finishing it on the other. It would get rid of the border to the tiles, but I understand if art isn't what you are good at(I'm not good at it either).
Its not easy, and I must edit all my ores. But maybe I wil do this!

Next Version

Posted: Tue Oct 15, 2013 2:56 pm
by Luke100000
Next Version: V 1.4
please only comments about the newest version!

Re: Ore Miner

Posted: Fri Nov 01, 2013 2:49 pm
by Luke100000
Luke100000 wrote:
One last thing, you should draw the tiles to flow better, like most minecraft tiles. It is mostly a matter of drawing something on one side but finishing it on the other. It would get rid of the border to the tiles, but I understand if art isn't what you are good at(I'm not good at it either).
Its not easy, and I must edit all my ores. But maybe I wil do this!
And the texture of Minecraft is 16*16, my texture is 50*50.
If somebody will help me, they can edit the texture. (only edit, not make own tiles!)

Re: Ore Miner

Posted: Wed Dec 03, 2014 2:25 am
by bobbyjones
Hey I would love to see you complete this game. What happened what made development stop?

Re: Ore Miner

Posted: Wed Dec 03, 2014 2:29 pm
by Luke100000
bobbyjones wrote:Hey I would love to see you complete this game. What happened what made development stop?
1) I lost the interesting of Ore Miner... sorry
2) I'm now better and found a lot of big slow code
3) I'm working already on another game.

You can take my code when you want and add something.

Maybe I will recreate Ore Miner with more things, but not now.

Thanks, bobbyjones, for asking.