Golden Harvest

Show off your games, demos and other (playable) creations.
User avatar
VividReality
Prole
Posts: 23
Joined: Wed Nov 14, 2012 8:37 pm

Re: Golden Harvest

Post by VividReality »

Crap, I was in the understanding portals were disabled until they worked. Alright, just don't use them ;) They are a WIP and not working at all right now.

Sorry!

Thanks for trying though :)

I'll make an update soon with disabled portals.
bekey
Party member
Posts: 255
Joined: Tue Sep 03, 2013 6:27 pm

[]

Post by bekey »

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:54 am, edited 1 time in total.
User avatar
Nsmurf
Party member
Posts: 191
Joined: Fri Jul 27, 2012 1:58 am
Location: West coast.

Re: Golden Harvest

Post by Nsmurf »

When I press space on an empty chest:
:(
:(
Screenshot 2013-12-08 13.41.29.png (15.84 KiB) Viewed 4551 times
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=
User avatar
Nsmurf
Party member
Posts: 191
Joined: Fri Jul 27, 2012 1:58 am
Location: West coast.

Re: Golden Harvest

Post by Nsmurf »

Also, would you care to explain how the map generation works? It's very good, although red deserts are a bit of an overpowered starting place.
Anyways, if you could give a brief explanation, I'd appreciate it. Thanks!
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=
User avatar
VividReality
Prole
Posts: 23
Joined: Wed Nov 14, 2012 8:37 pm

Re: Golden Harvest

Post by VividReality »

I am aware that there are still some bugs, and the bugs that are noted here, I'll work on as soon as possible.

Regarding the difficulty of the game, I'd suggest to train either your strength or dexterity level on weaker enemies, like raven or cats. With a little bit of grinding it should be easy to become overpowered fast. Especially when you're wearing higher tier armor and weaponry.

Regarding the level generation, I've got 2 articles on my website showing how this works.

http://vivid.gamedevs.org/height-map-generator/
http://vivid.gamedevs.org/random-height ... continued/

I use the heightmap generator twice, once for the height, once for the temperature. And based on a formula between height and temperature I set the environment. This is how you get ... what Minecraft would call biomes.

It's my own invented weird little world generator. It doesn't make too much sense maybe. Either way, what I did after that was making a diamond shape with some function I don't recall, which made the world more like an island.

[edit]Oh, yes, to make the island I took the math.abs(xth - witdh / 2) + math.abs(yth - height / 2), this makes some sort of pyramid grid which I multiplied over the world, so it became an island.

I hope this helps.
User avatar
Nsmurf
Party member
Posts: 191
Joined: Fri Jul 27, 2012 1:58 am
Location: West coast.

Re: Golden Harvest

Post by Nsmurf »

Thank you! :awesome:

I might use this in a game of mine soon, if I do, I will be sure to credit you.
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: Golden Harvest

Post by Germanunkol »

VividReality wrote: Regarding the level generation, I've got 2 articles on my website showing how this works.

http://vivid.gamedevs.org/height-map-generator/
http://vivid.gamedevs.org/random-height ... continued/
Awesome - thanks for sharing the ideas!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Grubby
Prole
Posts: 35
Joined: Sat Jun 01, 2013 2:46 am

Re: Golden Harvest

Post by Grubby »

VR,

I haven't' tested this yet, but please don't give up on this game/simulation. This kind of genre is rather bleak these days. Pretty 3d graphics don't exactly make a game. It's always the "stuff" under the GFX that counts. And be sure to add sounds [By default] to any and all actions within the sim -> Would indeed stand out from the rest.
mistersatch
Prole
Posts: 1
Joined: Mon Dec 23, 2013 12:47 pm

Re: Golden Harvest

Post by mistersatch »

VividReality,

Great job ! I like it. So, if you need some help :p

Otherwhise, i have a little warning, but i don'k kow what this mean :
Warning, quality setting failed! (Result: buffers: 0, samples: 1)

MisterSatch
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Golden Harvest

Post by Jasoco »

mistersatch wrote:VividReality,

Great job ! I like it. So, if you need some help :p

Otherwhise, i have a little warning, but i don'k kow what this mean :
Warning, quality setting failed! (Result: buffers: 0, samples: 1)

MisterSatch
It's nothing to worry about. It just means your video card didn't support a certain thing that's not really important and is therefore reverting to default setting. It's not an error. It happens when you try to set FSAA to a count that the users card doesn't support.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests