Sunsorrow: A Dying Earth Action/Adventure RPG

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pauljessup
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by pauljessup »

And Micha-
I pretty much fixed everything you mentioned in your list. I guess I was pushing the whole NES aesthetic too far, and a lot of people just didn't like it. The non diagonal was supposed to be like the original Legend of Zelda. The lighting thing- I was too excited to get the basics down that I ignored the choppyness and etc.

So my apologies. You had valid criticism, and I was just kinda not seeing it. Thought part of me is wishing I'd kept the non-diagonal movement- was a bit more "true" to the old NES style. Thought I was the only one who seemed to like it at all, lol.
jjmafiae
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by jjmafiae »

I also liked it.
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micha
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by micha »

Thanks for writing these lines.

I know how hard it is to get critizism. Especially when you are proud of something you just finished and then people seem to not get how awesome the thing is. I struggle with this every time.
pauljessup
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by pauljessup »

jjmafiae - good to know I'm not the only one!

I'm thinking of doing a game later that is very bare bones, zelda style, with the non-diagonal movement, and uses procedural map generation. So it would be like a zelda rogue like, of sorts. But that's in the future, this one is first- I have to tell this story :)
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Doctory
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by Doctory »

Lags a lot on Windows 8.1

BTW: 50th Post! I'm now a citizen! Yay :crazy:
pauljessup
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by pauljessup »

Works fine on the W8.1 machines I've tried :)

A more detailed machine specs would be useful, but I have changed a lot of the base code and it might not lag for you anymore. Of course, that base code isn't available outside of my small development group right now...so I guess you'll have to wait & see
pauljessup
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by pauljessup »

...and, a new screenshot, this time showing off the new sprite art, and the sophistication of the engine's shadow casting.

Image
davisdude
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by davisdude »

Shadows looking nice!
Now if only you could keep them from beig so blocky (or was that your intention?)
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pauljessup
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by pauljessup »

Yup was on purpose.
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Re: Sunsorrow: A Dying Earth Action/Adventure RPG

Post by Germanunkol »

I like the blocky shadows... it goes well with the blocky lake, I think...
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