[WIP] Unnamed Gem Miner Game
[WIP] Unnamed Gem Miner Game
Hi! this is a simple game that I'm doing in my free-times, it's a game about a goblin that have to dig down to collect gems, he's HP decreases over time, --maybe he is sick, so you must be fast, but be aware some dirt blocks explode after you break them, -- it's shale gas, I'm a Dirt Expert, also he (the goblin) loses 1HP for each block you dig.
The menu and some images are place-holders, just ignore them.
This game started as a tile based lighting engine, it's not done yet but it works. I did the graphics and sounds too.
Controls: ARROWS --a game for lazy peoples.
Did you find any fun in the game? What is the highest level you reached?
Thanks! Any suggestions, critics or insults feel free to post in the comments.
--Me is no good in english.
- Attachments
-
- Goblin'sFortune.love
- love 9.0
- (82.68 KiB) Downloaded 145 times
Last edited by Sodium on Mon Apr 28, 2014 6:06 pm, edited 1 time in total.
I love okra.
- SneakySnake
- Citizen
- Posts: 94
- Joined: Fri May 31, 2013 2:01 pm
- Contact:
Re: [WIP] Unnamed Gem Miner Game
I get this error:
My system supports a maximum size of 4096.
Code: Select all
Error: game.lua:425: Cannot create canvas: height of 4800 pixels is too large for this system.
stack traceback:
[C]: in function 'newCanvas'
game.lua:425: in function 'enter'
main.lua:10: in function 'load'
[string "boot.lua"]:407: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
Re: [WIP] Unnamed Gem Miner Game
Sorry for that, I have fixed it.SneakySnake wrote:I get this error:
My system supports a maximum size of 4096.
I love okra.
Who is online
Users browsing this forum: No registered users and 61 guests