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Re: Find Me

Posted: Sun Jun 21, 2009 12:52 am
by appleide
I like the geiger counter. That's really exciting.. I can hear my heart beat follow the geiger counter lool.

Re: Find Me

Posted: Sun Jun 21, 2009 1:16 am
by TsT
Really funny game ! :o

Re: Find Me

Posted: Sun Jun 21, 2009 8:22 am
by Robin
It's pretty annoying if your mouse leaves the window. Was it possible to grab the cursor with LÖVE? Otherwise making it fullscreen is a solution. (However, starting up full screen might be worse than the problem...)

EDIT: ljdp's hiscore thingy is a real improvement. It makes getting the highest score a challenge, instead of just finding it. (I have the #2 score :rofl:)

Re: Find Me

Posted: Sun Jun 21, 2009 8:46 am
by bartbes
love.system.grabInput, and now it's time to play..

Re: Find Me

Posted: Sun Jun 21, 2009 9:41 am
by Robin
I've made some modifications, based on ljdp's version. It uses grabInput() and I've reinstated the use of "n" as quit game key. Pressing "n" anytime (if the hiscore things are invisible) quits the game.

Re: Find Me

Posted: Sun Jun 21, 2009 11:31 am
by bartbes
Only feature I request is a way to hide your highscore (by not sending it :P)..

Re: Find Me

Posted: Mon Jun 22, 2009 4:35 pm
by Person
You guys are doing great things with my simple idea! I'm trying to run both ljdp and Robin's editions but they both give the error "bad header in precompiled chunk" then something about highscore.lua. When I make the .love a .zip again and look at highscore.lua, the file's code looks like gibberish, and more so than advanced lua does ;)

The first couple lines in my highscore.lua

Code: Select all

LuaQ

*edit* 
Oops, looks like the characters are so out of it that the forum is having trouble posting them, is anyone else seeing the crazy box with some code in it before LuaQ? Thats what my entire highscore.lua looks like when I open it with Smultron (my Lua editor).

Re: Find Me

Posted: Mon Jun 22, 2009 4:41 pm
by ljdp
Ahh yes, That's because I have compiled highscore.lua into bytecode to make it a bit more secure.
Not sure about that "bad header" error though. If you want I'll pm you the uncompiled version.

Re: Find Me

Posted: Mon Jun 22, 2009 6:10 pm
by mike
I don't know whether I love or hate this game. On the one hand it's FUCKING HELL to play, on the other hand it's so damned compelling.

Re: Find Me

Posted: Mon Jun 22, 2009 7:04 pm
by ljdp
On the one hand it's FUCKING HELL to play
Well now it's FUCKING HELL to hack too :nyu:
My mate was using cheat engine to upload minus scores -_-
Took me a while to notice as well I as was goin around puttin math.abs() on everything -______________-

Anyway this new version has got the grabinput() stuff and now should be somewhat resistant to memory editors
like cheat engine (like anything it isn't fully foolproof, but at least it's got my mate scratching his head).

Oh and the previous version won't be able to upload highscores any more.
FindMe-secure.love
FindMe - semi-hacker proof.
(6.38 KiB) Downloaded 111 times