SHaBU (Shoot and Build)

Show off your games, demos and other (playable) creations.
Post Reply
10headless
Prole
Posts: 9
Joined: Thu Dec 26, 2013 10:21 pm

SHaBU (Shoot and Build)

Post by 10headless » Mon Jul 14, 2014 9:16 pm

Hi,
first of all, this is by no means a full game. It's not even a real, proper alpha. This is more of a preview of mechanics. It's a 2d 2-stick shooter. Your goal is to kill all the enemies and spawners. At first it may seem impossible, because enemies are spawning at a rate of one each 3-4 seconds. The key to winning is the Build Mode (looking for a cooler name :) ). It allows you to place blocks on the map. You can separate yourself from your enemies by placing them in right spots. The game was created for gamepad, but you can play it with keyboard and mouse.

Controls: (gamepad in first brackets, keyboard in second)
- player movement [left stick] [wsad]
- aiming [right stick] [mouse]
- shooting [right bumper] [left mouse key]
- entering and exiting Build Mode [X button] [left control]
- selecting block in Build Mode [D-Pad] [wsad]
- placing a block in Build Mode [A button] [enter]

Maybe you could give me some ideas what to do next?
Attachments
SHaBU_alpha0.2b.love
(448.14 KiB) Downloaded 138 times
Last edited by 10headless on Tue Jul 15, 2014 9:31 am, edited 1 time in total.

User avatar
Davidobot
Party member
Posts: 1163
Joined: Sat Mar 31, 2012 5:18 am
Location: Cambridge, UK
Contact:

Re: SHaBU (Shoot and Build)

Post by Davidobot » Tue Jul 15, 2014 4:42 am

I got this error:

Code: Select all

player.lua:37: attempt to index global 'joystick' (a nil value)
EDIT: Huh, it only works if I have a controller plugged in.
My projects: Raycaster, love.js v11.3 port
itch page: link
My website: link
My library: LovelyMoon

10headless
Prole
Posts: 9
Joined: Thu Dec 26, 2013 10:21 pm

Re: SHaBU (Shoot and Build)

Post by 10headless » Tue Jul 15, 2014 9:32 am

Fixed.
Sorry for this little mistake, i was porting it to keyboard and mouse quickly and didn't bother with trying to run it without gamepad plugged in.

10headless
Prole
Posts: 9
Joined: Thu Dec 26, 2013 10:21 pm

Re: SHaBU (Shoot and Build)

Post by 10headless » Wed Jul 16, 2014 7:57 pm

sorry for the double post I just wanna be sure that it will get to as many people as possible

SHaBU now has it's own GitHub: https://github.com/10headless/shabu

User avatar
clofresh
Citizen
Posts: 87
Joined: Sun Jul 26, 2009 4:21 pm
Contact:

Re: SHaBU (Shoot and Build)

Post by clofresh » Thu Jul 17, 2014 11:26 am

This is a really cool concept! Maybe you could limit the amount you can build to some resource you have to collect? Like right now you can just build a huge wall around the enemy spawn points and then it's too easy. Maybe you should have to kill like 3 enemies before you can place a block. That way it's a little more challenging.
----------------------------------------
Sluicer Games

10headless
Prole
Posts: 9
Joined: Thu Dec 26, 2013 10:21 pm

Re: SHaBU (Shoot and Build)

Post by 10headless » Thu Jul 17, 2014 8:09 pm

I thought about limiting it! But I'm not really sure how I'm gonna implement it. Maybe it will be like some energy per level to build blocks, or maybe you will first have to destroy part of the map to collect blocks. Not sure yet :) now I'm working on implementing some bombs. Right now I think that there will be two types of bombs: time bombs, and bombs that will be activated by enemies. You know, you will put a bomb somewhere, then you will have to place strings between two blocks and when enemy will touch the string bomb will activate :)

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests