Conway's game of life (with bloom and stuff)

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veethree
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Conway's game of life (with bloom and stuff)

Post by veethree »

Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.

Image

It uses shaders, and canvases.

Controls:
-Space: Toggle simulaation
-s: Step simulation
-escape: Quit
-c: Clear map (kills all cells)
-R: Nothing.

Blur shaders by slime.
Attachments
Game of life.love
(3.5 KiB) Downloaded 520 times
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MadByte
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Re: Conway's game of life (with bloom and stuff)

Post by MadByte »

I love that stuff.
Here's my heart beat creation:

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slime
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Re: Conway's game of life (with bloom and stuff)

Post by slime »

veethree wrote:Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
:)

The game of life can be pretty mesmerizing. The desaturation when it's paused is a nice touch, too.
kgarlow
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Re: Conway's game of life (with bloom and stuff)

Post by kgarlow »

I applied modifications to make veethree's program compatible with the current version (0.10.0) of Love... see attached.

The necessary changes are tagged with this comment:
-- *** modify for version 0.10.0 ***
Attachments
life_0_10_0.love
veethree's program, updated for version 0.10.0.
(3.52 KiB) Downloaded 341 times
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skyHights
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Re: Conway's game of life (with bloom and stuff)

Post by skyHights »

It's really cool, the update is nice though.
Learning to Löve.
Devhochi
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Re: Conway's game of life (with bloom and stuff)

Post by Devhochi »

Nicely polished and looks very cool, good job.
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fyregryph
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Re: Conway's game of life (with bloom and stuff)

Post by fyregryph »

This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.
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