A Text Twist Clone

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sphyrth
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A Text Twist Clone

Post by sphyrth » Mon Aug 18, 2014 10:14 am

I'm exposing my current lack of artistry with this one. Though, I do want to hear more about improving my "stack-type" state_manager... something that I really want to focus upon when I plan to make other projects.

Update: Nothing new with the v.0.3, except that I tried to port the whole code to Love2d 0.10.0.
WordWhacker v.0.3b.love
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Word Whacker.love
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Last edited by sphyrth on Fri Jan 08, 2016 1:44 am, edited 1 time in total.

Germanunkol
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Re: A Text Twist Clone

Post by Germanunkol » Tue Aug 19, 2014 11:26 am

Neat game!

Works well. Graphics could be better, but who cares :D
When one level ended, I clicked in just that moment - which resulted in the "level end screen" dissapearing instantly - so I couldn't see the words I didn't find, even though I wanted to.
Maybe force a one-second wait in there?

P.S.: To bad you don't use british english. The game didn't understand "arse" :P
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sphyrth
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Re: A Text Twist Clone

Post by sphyrth » Wed Aug 20, 2014 12:19 am

Thanks!
When one level ended, I clicked in just that moment - which resulted in the "level end screen" disappearing instantly - so I couldn't see the words I didn't find, even though I wanted to.
I'm trying to optimize my code for the moment (I'm starting to learn about SpriteBatch), so I'm currently focusing on that. Though my "state_popup.lua" DOES need work since I needed to put a "Click to Continue" button instead of detecting a mere "keypress" or "mousepress".
To bad you don't use british english....
:ultrahappy: - I used anagram solvers minimally, and just put in the words that I know in "dictionary.lua", so the dictionary still still ways off from being decent.

BTW. Does it makes you "force" to put in "British" just to be clear in what English you're describing? I know I do. :ultraglee:

sphyrth
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Re: A Text Twist Clone

Post by sphyrth » Thu Aug 21, 2014 3:26 am

Still struggling with the GUI aspects, I managed to add a bit of functionality on the Exiting and Next Word.

This one gave me potential ideas on Dialog Boxes in my engine.
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Word Whacker v0.2.love
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sphyrth
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Re: A Text Twist Clone

Post by sphyrth » Fri Aug 29, 2014 2:08 am

Before I allow this thing to be buried into oblivion, I'll just post the latest version I have of this thing. The dictionary's still lame, but at least I got a handle of using those DialogMessages.

Hopefully, though, I would make use of love.filesystem as I can get the time to study it.
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Word Whacker v.0.3.love
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lumlune
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Re: A Text Twist Clone

Post by lumlune » Fri Aug 29, 2014 3:17 am

I've got nothing contributory, but I'm really in awe of the organization and overall cleanness of your code. Nevermind graphics, that's art, man. :o

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Kasperelo
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Re: A Text Twist Clone

Post by Kasperelo » Fri Aug 29, 2014 4:25 pm

Cool little game!

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Astro
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Re: A Text Twist Clone

Post by Astro » Sat Aug 30, 2014 6:24 pm

Pretty cool game. I'd recommend a "game over - play again?" screen when the time runs out or you guess all the words. (if not already added in v0.3 - I didn't check) I like the button textures. Got to 1500 score. :P
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