Turtle: Invaders

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qubodup
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Re: Turtle: Invaders

Post by qubodup »


http://youtu.be/1STh3McNZrE
Your error screen is the best!
http://codepad.org/3aDIy5CP

I think I just tried to start new game after checking out the main menu. Can not reproduce. Might be related to first initialization of config files/folders?

PS: oh sorry, it's just the same error Nixola reported. I didn't use the latest version but the one before.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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TurtleP
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Re: Turtle: Invaders

Post by TurtleP »

@Qub that's okay! ;)

Furthermore, the latest version is in the OP from yesterday afternoon.
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TurtleP
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Re: Turtle: Invaders

Post by TurtleP »

As usual, the latest beta is in the top post.

Changelog:
  • Exiting and re-entering the game with Hugo's ability active would allow wrapping still
  • Updated Qwerty stuff
  • Fixed a crash on loading Highscores for the first boot
  • Fixed a bug where the shotgun kill on one bat at close range made a x3 combo
  • Fixed numerous issues with custom character shield stuff (it wasn't fun)
There's probably more that I forgot about, but I'm way too tired to remember them all. Also, please delete your saveData.txt file (or back it up) under

Code: Select all

path/to/LOVE/TurtleInvaders/
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eqnox
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Re: Turtle: Invaders

Post by eqnox »

Highscore on my first try was 4,782
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TurtleP
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Re: Turtle: Invaders

Post by TurtleP »

Another beta is released, with some more fixes and additions:
  • Added Astronomic
  • Added Polybius (he's now fully completed, shield, ability, etc)
  • Synced up ability uses (don't know how I forgot this one)
  • Remember how you get combos? Yeah well, they work as they should now. The score is multiplied for each chain * scorevalue (10 for bats, space core gives I believe 1000, bosses vary).
  • Probably other things I fixed, which I forgot
By the way, this game is iOS and Android compatible! Simply install LOVE_for_android_0.9.2a.apk and run the downloaded .love file with Love for Android (or rooted devices on iOS, you need to put it with the Documents in Sandbox using a tool like iFile).

Tomorrow I hope to record how to do a netplay session (both from port forward and vpn).

Check the first post in the thread in order to download the latest beta.

Edit:
  • Fixed a crash with Scuttles
  • Fixes some abilities not initializing
  • Fixed a bug with Gabe causing others to be able to wrap the screen (exiting as Gabe then playing someone else gives them his ability)
As usual, update is in the first post.
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TurtleP
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Re: Turtle: Invaders

Post by TurtleP »

Long time since an update!

I released v1.5 of the game on my blog, so that's good. Even better is I'm 99.99% certain that the Android port is done. I do need some testers with this before I put it up sometime this week on Google Play, so PM me or something if you want to help. Any and all is appreciated!
bobbyjones
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Re: Turtle: Invaders

Post by bobbyjones »

Is your blog down?
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HugoBDesigner
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Re: Turtle: Invaders

Post by HugoBDesigner »

bobbyjones wrote:Is your blog down?
Nope, just checked, it's up: http://jpostelnek.blogspot.com.br/
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Re: Turtle: Invaders

Post by bobbyjones »

Oh is that link different from the one on the first page?
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HugoBDesigner
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Re: Turtle: Invaders

Post by HugoBDesigner »

Yes, it is. I'll advise Turtle to update the first post :P
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