Audio Game Demo - Zombie Doom

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JesseH
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Audio Game Demo - Zombie Doom

Post by JesseH » Tue Feb 17, 2015 8:29 am

Hi,

A few hours ago, a conversation with a friend regarding his MUD and the growing number of blind people that have been enjoying his game recently sparked interest in games that those that are blind can enjoy. I looked around and couldn't find anything that was easily accessible online, which was fairly frustrating.

I decided to attempt to create my own game that blind people can play. The result is called Zombie Doom, which is one game in a hopeful series of games I've titled UnGraphix. So please enjoy, and offer your suggestions and criticisms below. To save you the trouble, the code was thrown together in a couple of hours. There is no need for code review currently, because I do not plan on updating this game.

Controls
ASWD - Movement
Arrow Keys - Shooting (in the obvious directions)

How To Play
Move around, and shoot. Zombies are there, you just can't see them! You will get warnings of the general direction of zombies that are near by. Use the sounds available to you to visualize the world in your mind. The world, however, is very simple, so this can get boring fairly quickly.

Credits
josefnpat, lemonparty.org, for the JesseH Game Company Official Logo
Landon Manning, LandonManning.com, for the UnGraphix Official Logo
Dany0, menko.dany425@gmail.com, for the Zombie Doom Official Logo
marcelofg55, http://marcelofernandez.tk/, for Metal Hit sound effect
Luke.RUSTLTD, http://www.rustltd.com, for 8 bit Explosion sound effect
Michel Baradari, http://www.apollo-music.de/, for cg1 gun sound effect
qubodup, http://opengameart.org/users/qubodup, for punch sound effect

For those who can and wish to see a visual of the game, press the tilda(`) key to toggle visual and non-visual mode.
Attachments
ZombieDoom.love
(329.38 KiB) Downloaded 109 times
Last edited by JesseH on Tue Feb 17, 2015 10:56 pm, edited 1 time in total.

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Doctory
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Re: Game Demo - Zombie Doom

Post by Doctory » Tue Feb 17, 2015 4:13 pm

nice game
lemonparty is not good for you
"This is what videogames should be like; they should have meaning and triple machine guns"
- Jan Willem Nijman, 2013
github

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CaptainMaelstrom
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Re: Game Demo - Zombie Doom

Post by CaptainMaelstrom » Tue Feb 17, 2015 4:45 pm

I'm glad to see people interested in making games for blind people. I know there was talk on the forums previously about filters for color-blind people as well.

You said your friend's MUD is popular with blind people. I assume they use refreshable braille displays. Did your friend have to import any libraries or program anything on his end for this to be possible, or is that at the OS or device driver level?

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JesseH
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Joined: Mon Nov 19, 2012 6:04 am
Location: Georgia, USA
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Re: Game Demo - Zombie Doom

Post by JesseH » Tue Feb 17, 2015 5:14 pm

CaptainMaelstrom wrote:I'm glad to see people interested in making games for blind people. I know there was talk on the forums previously about filters for color-blind people as well.

You said your friend's MUD is popular with blind people. I assume they use refreshable braille displays. Did your friend have to import any libraries or program anything on his end for this to be possible, or is that at the OS or device driver level?
I believe most are using screen readers currently. He mentioned writing something to keep everything text. I imagine having your screen reader read a list of dashes that were used for formatting a list could get quite annoying!

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