GrandTheftLöve

Show off your games, demos and other (playable) creations.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: GrandTheftLöve

Post by bartbes » Thu Jul 09, 2009 6:46 am

Great! Now I want to kill someone...
Anyway, I thought about a lib once that'd automatically adjust quality to the computer it was run on, never made it though, might be a good time to pick it up.

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: GrandTheftLöve

Post by Borsty » Thu Jul 09, 2009 8:21 am

I'll add a proper menu to the game with settings etc, but that's not the most important thing right now :)

SnakeFace
Prole
Posts: 28
Joined: Tue Aug 19, 2008 2:45 pm

Re: GrandTheftLöve

Post by SnakeFace » Fri Jul 10, 2009 11:36 am

Game runs at an average 34 fps for me. My specs:
Geforce GO5500 gfx card (laptop version) (I think this is right.. :3)
256MB RAM
1.3 GHZ single core intel CPU, not sure which model.

Bear in mind that my laptop struggles with a few dormant applications running and this game is doing pretty well at 34 fps! It's also a very nice game. :nyu:

I'll try it out on my 2.9 GHZ quad core, 4GB RAM, 8800GTX machine when I get back from holiday. :P
Lovely quotes
somewhere within the jungle of administrative doom - rude

User avatar
Sparx
Party member
Posts: 125
Joined: Thu Apr 02, 2009 9:54 am
Location: Aachen, Germany

Re: GrandTheftLöve

Post by Sparx » Fri Jul 10, 2009 12:50 pm

Very nice game!

Speed massivly improved from beta4-beta5
2.16 GHz dual Core, 2GB RAM.
What seems to be the problem is the GFX card think it was: Intel GMA 4500X or something like that.
I had 5-8 fps..., now it's 20.

My shots don't seem to hit the bots..
How about adding shadows to the players so you can better see wheather you are jumping and how high etc...

SnakeFace
Prole
Posts: 28
Joined: Tue Aug 19, 2008 2:45 pm

Re: GrandTheftLöve

Post by SnakeFace » Fri Jul 10, 2009 2:18 pm

Sparx wrote: How about adding shadows to the players so you can better see wheather you are jumping and how high etc...
If you look closely there is a shadow under the player.
Lovely quotes
somewhere within the jungle of administrative doom - rude

User avatar
Sparx
Party member
Posts: 125
Joined: Thu Apr 02, 2009 9:54 am
Location: Aachen, Germany

Re: GrandTheftLöve

Post by Sparx » Sat Jul 11, 2009 12:16 pm

This shadow looks like a "cloudy weather shadow".
Looking forward to see more progress on this project =)

SnakeFace
Prole
Posts: 28
Joined: Tue Aug 19, 2008 2:45 pm

Re: GrandTheftLöve

Post by SnakeFace » Sat Jul 11, 2009 11:12 pm

A crisp shadow would look nicer borsty. :)
Lovely quotes
somewhere within the jungle of administrative doom - rude

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: GrandTheftLöve

Post by Borsty » Sun Jul 12, 2009 1:59 am

Next release will take some time.. but you'll be amazed :P

Jammang
Prole
Posts: 8
Joined: Thu Dec 04, 2008 8:13 am

Re: GrandTheftLöve

Post by Jammang » Sun Jul 12, 2009 1:20 pm

This is great! this is the game I've been wanting to see/trying to make ever since I first heard about Love. excellent job keep up the good work I'll be playing this game :D

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: GrandTheftLöve

Post by Borsty » Sun Jul 12, 2009 2:04 pm

Quick status report:

First a lil' pic without comments :P
gtl_network.jpg
gtl_network.jpg (123.95 KiB) Viewed 2735 times
Rewrote most of the scripts to seperate server from client stuff, redid the entity system once again, integrated Lube, started writing a menu system, experimental gamepad support, yadda yadda.. still a lot on my todo list and a lot to fix :P
Right now I'm at ~15.000 lines of code D:

Big project gets big lol :P

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests