Zelda with random dungeons!

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Imaculata
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Posts: 102
Joined: Mon Aug 10, 2015 2:51 pm

Re: Zelda with random dungeons!

Post by Imaculata » Fri Oct 09, 2015 2:07 pm

Will do, and maybe you're right. I'll give it a try, and see what comes up.

Connorses
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Posts: 52
Joined: Fri Sep 06, 2013 7:02 am

Re: Zelda with random dungeons!

Post by Connorses » Tue Oct 20, 2015 10:50 pm

I see no reason you couldn't make a long room with doorways on the sides, for those chains of rooms.

This stuff gives me so many ideas. :L

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giantofbabil
Prole
Posts: 32
Joined: Tue Dec 15, 2015 6:07 pm

Re: Zelda with random dungeons!

Post by giantofbabil » Sat Dec 19, 2015 5:01 am

This looks really awesome. Very impressive to see someone working on a project with procedural generation.

Code: Select all

if enemy == lowerClassSaiyan and powerLevel > 9000 then
    love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
    love.graphics.print("You fool!", 10, 200)
end

Connorses
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Posts: 52
Joined: Fri Sep 06, 2013 7:02 am

Re: Zelda with random dungeons!

Post by Connorses » Sun Apr 24, 2016 11:30 am

I'm going to try my hand at a random generated game soon; this was very informative! Thanks for sharing all these ideas.

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Nixola
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Posts: 1942
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Zelda with random dungeons!

Post by Nixola » Sun Apr 24, 2016 11:34 am

I was thinking about this game a few days ago. Aren't you working on it anymore? Or did you just stop sharing updates here?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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