## Zelda with random dungeons!

Show off your games, demos and other (playable) creations.
Imaculata
Party member
Posts: 102
Joined: Mon Aug 10, 2015 2:51 pm

### Re: Zelda with random dungeons!

Will do, and maybe you're right. I'll give it a try, and see what comes up.

Connorses
Prole
Posts: 49
Joined: Fri Sep 06, 2013 7:02 am

### Re: Zelda with random dungeons!

I see no reason you couldn't make a long room with doorways on the sides, for those chains of rooms.

This stuff gives me so many ideas. :L

giantofbabil
Prole
Posts: 32
Joined: Tue Dec 15, 2015 6:07 pm

### Re: Zelda with random dungeons!

This looks really awesome. Very impressive to see someone working on a project with procedural generation.

Code: Select all

if enemy == lowerClassSaiyan and powerLevel > 9000 then
love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
love.graphics.print("You fool!", 10, 200)
end

Connorses
Prole
Posts: 49
Joined: Fri Sep 06, 2013 7:02 am

### Re: Zelda with random dungeons!

I'm going to try my hand at a random generated game soon; this was very informative! Thanks for sharing all these ideas.

Nixola
Inner party member
Posts: 1940
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

### Re: Zelda with random dungeons!

I was thinking about this game a few days ago. Aren't you working on it anymore? Or did you just stop sharing updates here?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics