Tchey wrote: ↑
Sun Feb 12, 2017 7:41 pm
Alright, so now i have to say i feel very much pleased. It remembers me of X@COM, i played it quite a lot before he goes to Cogmind dev instead.
Thanks a lot
I think i have too many soldiers, and they don't have enough impact. I needed several shots over several turn to destroy one single red.
It's a question of balance sure, but i prefer 4-6 max soldiers even in any other Xcom serie/remake/inspired games. I don't like "turn based RTS" feeling, i prefer to get attached to my rather small squad and bring them all along, so when one is dead, i feel bad, not just "ok i will recruit one more".
The medical system is still pretty unbalanced, but it's on my TODO list for one of the upcoming versions. I have this planned for soldiers:
Persistent Soldiers: Your team will gain experience, suffer from injuries and follow you from mission to mission. You will learn to love your veterans and try to save the rookies who are eager to prove themselves in combat.
Is there a way to check what is my target ? When i pass over a green or a red, i can only see "asphalt/tree/door...", it seems.
Not yet, but that's also planned for future versions. I'll try to get it into the upcoming update!
Will you keep the US modernish setting and equipment names ? I'd prefer if not (fake country for example, or steampunk, retrofuture, scifi, etc setting).
Actually the game setting isn't in the US. I'm going more for a S.T.A.L.K.E.R. setting ... not sure what category that falls in
Is there an end ? The goal is to kill all reds ? Why the greens shot at me sometimes, but not always ?
Currently there is no a goal, but later down the road I want to have different missions.
Again, thanks for the feedback!