Demonizer - succubus shmup

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Iori Branford
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Demonizer - succubus shmup

Post by Iori Branford »

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1.0.0 released 10/30/2020

itch: http://ioribranford.itch.io/demonizer
Steam: https://store.steampowered.com/app/1091390/

The fantasy bullet battle to end monstergirl genocide! A vertical shooter in the early to mid 90s arcade style of Raiden Fighters, Strikers 1945, and Battle Garegga.

Electric Underground review and Normal 1CC
https://www.youtube.com/watch?v=F_kMbAAn8X8

Stream/review keys
https://woovit.com/offer/demonizer
https://keymailer.co/g/games/81646 (You'll have to wait for me to accept your request)
Or look for Demonizer on IndieBoost, or link me your Steam Curator ID and I'll send through Curator Connect.

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Last edited by Iori Branford on Fri Nov 20, 2020 1:58 am, edited 12 times in total.
Germanunkol
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Re: Demonizer - succubus shmup

Post by Germanunkol »

Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

Germanunkol wrote:Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!
Thanks for trying. Indeed, the art is a mix of open assets and the art talent for good new sprites isn't here yet. The idea is you're knocking out and abducting people - women to make more demons like yourself, men to continually harvest their spiritual energy which gives you power. The ones you can pick up are flashing, but could be complemented with some other visual effect.
Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

Demo 2 out. New stage, new enemy behaviors and some gameplay tweaks.

https://ioribranford.itch.io/demonizer/ ... 221/demo-2
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kicknbritt
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Re: Demonizer - succubus shmup

Post by kicknbritt »

This looks Awesome...
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*
Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

I made a small update and started numbering versions. This is version 0.1.1. I made it hopefully not as crushingly hard and replaced the big numbers over your team with proper gauges.

https://ioribranford.itch.io/demonizer/ ... 5/demo-011
Skere
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Re: Demonizer - succubus shmup

Post by Skere »

It's quite cool. I died a ton, but then realised I should probably skip a few enemies when it gets too crowded. It had a true retro arcade feel, which is probably what you were going for.
Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

Version 0.2.0

Stage 2 and some visibility improvements.

https://ioribranford.itch.io/demonizer/ ... 8/demo-020

Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

Version 0.2.5

https://ioribranford.itch.io/demonizer/ ... 3/demo-025

Tutorial and new player look.

Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford »

0.2.6 - new enemy graphics and bomb attack
https://ioribranford.itch.io/demonizer/ ... 6/demo-026
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