Cardinality: a HyperCard-like environment

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
technomancy
Prole
Posts: 49
Joined: Thu Oct 29, 2015 8:25 am
Location: Thailand
Contact:

Cardinality: a HyperCard-like environment

Post by technomancy »

Hello ladies and gentlemen.

My latest project from the past few days has been Cardinality, which is a clone of Apple's HyperCard hypertext authoring and programming environment from the 90s: https://en.wikipedia.org/wiki/HyperCard

https://gitlab.com/technomancy/cardinality

It allows you to create "cards" which have drawings, buttons, and code attached to them. The buttons can link the cards together to create adventure games and other hypermedia creations. It integrates Polywell, the text editor I've created: https://gitlab.com/technomancy/polywell My hope is it would be an accessible tool for kids to tinker with and create games.

Still a couple bugs to work out, but feedback is welcome. Screenshots will be a little vague because there's not a whole lot to show visually (what you see is up to the creator of the cards, not as much the program) but here are a couple:

Image

Image

Edit: screenshots
Last edited by technomancy on Tue Oct 25, 2016 3:54 pm, edited 1 time in total.
User avatar
steVeRoll
Party member
Posts: 131
Joined: Sun Feb 14, 2016 1:13 pm

Re: Cardinality: a HyperCard-like environment

Post by steVeRoll »

Great work! It will take me some time to figure out how it works, though. Really cool project!
User avatar
technomancy
Prole
Posts: 49
Joined: Thu Oct 29, 2015 8:25 am
Location: Thailand
Contact:

Re: Cardinality: a HyperCard-like environment

Post by technomancy »

I've just pushed out an update here that includes a bunch of new features, plus a tutorial that walks you through how things work and how to create your own cards. Downloads linked in the readme: https://gitlab.com/technomancy/cardinality

Image

I've been playtesting it with my kids, and they have had a lot of fun creating cards and characters to act on them. I hope to extend the character API more to make it easier to apply common behaviors.

Feedback welcome!
Post Reply

Who is online

Users browsing this forum: Roland Chastain and 70 guests